Recent content by Levgre

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    Why civ 6 falls flat... districts.

    Mountains don't make a city bad because you have so many tiles to use. A bad city is generally one with low special resources, lacking river, hills, etc. Mountains never make a city bad in my experience. Of course I don't build a city with 10 mountains in the radius. And I'd say districts...
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    Why civ 6 falls flat... districts.

    Commerce as in gold income used to buy buildings/units. Commercial hubs tbh are pretty different, they are important because of trade routes not because of their gold income. It's rare you want to pick trade routes that give gold as opposed to faith, culture, science, food, or production...
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    Why civ 6 falls flat... districts.

    I had one suggestion already in my post. Produce different districts with different resources... some with production, some with food, some with gold. Another possibility is to make the first district free upon city founding, or make the first districts cheaper. As far as A, the point is that...
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    Why civ 6 falls flat... districts.

    In theory these could be a neat idea However: A. Your city has so many tiles that you never have to choose between building districts or working the land. B. Districts were designed to make cities more specialized, however due to requiring a large amount of production the map placement for...
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    Someone working on Civ VI development may have been reading these forums... Eureka moments

    yeah the issue is new civ players, or just more casual gamers in general want a different experience from the average person who explores Civ mods and posts here. I wante the player to have less control and less all powerful, and have to be more reactive (I'd have liked Eureka moments to be...
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    Someone working on Civ VI development may have been reading these forums... Eureka moments

    Either they read my thread or came up with the same wording and pretty similar mechanic as me (which wouldn't be that surprising since I think it makes sense as far as real life history). http://forums.civfanatics.com/threads/levgres-civilization-x-thread.310119/ "...the basic techs, such as...
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    Propagation of natural resources

    Well yeah of course you'd have to balance it out. There's nothing inherent to this that forces the game to be more luck based. Grassland and rivers actually become valuable food sources, just like in reality. So you'd want arable land to be more scarce, and for there to be lot more "barren"...
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    LAND POWER. How will Civ 6 change it?

    Here are some of my own views on the matter of reducing the importance of land, which could work with or alongside your ideas. Land indeed is power. Switch the United States with a stable European country and you would see the power switch. The earliest civilizations to prosper did so through...
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    Propagation of natural resources

    I think it'd be fun if the next Civ took a big turn and allowed nations to take natural resources, such as cow or wheat, and grow them on any arable land. So early on a civ may end up looking like this (with smaller pastures for aesthetic reasons). In modern areas, you'd start to get...
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    Civ 5 or Civ 4?

    This is where the situation differs from playing chess or even Starcraft against the AI. In any interactive game of that nature, you are actively responding to moves your opponent makes specifically to deny or beat your own strategy. Everything you do is based around reacting and responding to...
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    Making culture more than just purple points

    Here are some of my ideas for a more interesting/engrossing culture system. 2 main ones. 1. Multicultural-ism. In civilization 4, tiles would get broken down into say 60% khmer, 40% roman. Instead, this is done for the entire civilization. Open borders, friendly diplomatic relationships...
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    Civ 5 or Civ 4?

    "Chess against an AI doesn't become a different game or one that requires less reaction to the opponent's strategy. Civ is a single-player game that pits that player against multiple opposing strategies, not a single-player puzzle game - but lacks that reactive element." There are elements you...
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    Civ 5 or Civ 4?

    "The key difference being that most strategy games are more interactive than Civ - what dictates a sub-par or ideal opening in chess or Starcraft, except at the most basic level (such as not making workers in Starcraft) lies more in whether or not your opening sets you up well to respond to your...
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    Civ 5 or Civ 4?

    The problem with your focus on Meditation or Polytheism, even if they are most often sub-optimal(sometimes they are not, particularly if you have gold/gems), is that NONE of the civ games are particularly hard-core strategy. Lots of the design is towards flavor, and for new/first time players...
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    So the AI maphacks?

    Yeah, escorting not really relevant here... I had just been moving my settler from my capital to my 2nd city, so it was all "safe zones" except there was a suicidal scout with super binoculars.
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