but that's completely different! - of course superior numbers make all the difference in open infantry battles (such as the predetermined medieval rushes unlike the strategic stealth maneouvres nowadays), but a spearman cannot in reality beat a competent tank team for several reasons;
a)...
I think the best palace improvement system was in original Civ - I liked being able to change my mind about styles partway through and also make this HUGE castle with manymany turrets! I'd like to see a return to this method and maybe with a couple more styles added (possibility to change...
I like how Ant509y put the idea of provinces - it would incorporate several previous ideas and could really make the civil wars work.. plus if they had the animated video advisors from Civ2 back again why not incorporate a random 3D face-maker system and give each provincial leader a unique...
yes but the two points I'd make regarding the matter are:
1. on large continents it takes longer to transfer a unit between cities in an aircraft than by train - which just seems silly (unless it takes several months to load and unload aeroplanes and only a few minutes for trains)
2. it's bad...
I like these - and the revised automation could really work - just draw blueprints, eg:
roads as dotted lines, clearing jungles or forest as a red X
irrigation as a blue circle, mines as a black circles
railway as black dots along the roadway, etc.
and worker automation could be just...
yeah and Magic Carpet did it and Populous 3 (spherical world) - note though that these are all real-time games.. so regarding the tile-free idea; organic placing of buildings has been demonstrated in RTS games like Metal Fatigue - notice how you can never tell just how much empty space you need...
3D terrain but keeping the units/buildings/etc. as 2D sprites like in Rise Of Nations (the buildings are 2D I'm pretty sure) and Railroad Tycoon 2 to save processor overhead.also here is my idea for revised combat mixing a few ideas and adding several of my own.
Rather than having a unit...
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