Recent content by manio curio

  1. M

    The Rome thread

    I finished a game with Regent/Epic, I got the historical victory but could not prevent Byzantium's spawn. Here's my feedback: UHV1 & UHV2: The higher difficulty gets compensated by the different game speed, things are tougher but there are also more turns available to figure it out. A lot of...
  2. M

    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    You are absolutely right, the Romans traded with the Germanic people, but also with celtiberians, berbers, Sarmatians and Picts. I would argue none of them reached a complex enough urban development. You made a very good point, the Germanic people also lacked a centralized form of government...
  3. M

    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    My bad I messed up the extraction, I apologize bothering you for such a small thing. I played with Rome with Heir/Normal and I got the historical victory and prevented byzantium spawn. Here's my feedback on the submod modifications: UHV3: Very interesting one, I like it because it pushes the...
  4. M

    The Rome thread

    my bad I apologize, I got the difficulties mixed up, the game was on heir difficulty, not regent
  5. M

    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    I Will double check in that, however the base DoC game and the submod cross overhaul load fine.
  6. M

    [submod] RFC Dawn of Civilization: Aeons - Version 1.3! (34 new Civs! New wonders, buildings, units, and an overhaul of various mechanics!)

    @Apple111111 I need some help, I downloaded the mode, v1.3 and renamed it as RFC Aeons, I can load the mod, but if I continue as 'play now' the mod doesn't pop up, only the default settings, such as pangea, archipelago and whatnot. I am using steam. Any suggestions?
  7. M

    [submod] Cross' Overhaul: New Civs, Shia Religion, More Wonders, Civics Rework, Crusades and Much More!

    I played with Rome with the recommended settings, Monrach/ Epic. I was able to achieve a historical victory, here is my feedback. UHV1 & UHV2: The epic speed grants more turns without any cost increase for buldings or units. While getting rid of Carthage wasn't easy at all, the higher...
  8. M

    [Feature] Additional Wonders

    The choice of what constitute a great wonder will always be subjective, I am more concerned about the rationale behind the choice, saying 'a wonder that represents these people of this city' removes historicity but also attacks meritocracy. I know nothing about the silver tree fountain and if...
  9. M

    [Feature] Additional Wonders

    I think wonders should be chosen because of their overall cultural and historical significance, not because of a representation quota. To say 'let's choose this wonder to represent these people or that city' is in my opinion wrong.
  10. M

    Historical Victory Videos

    How many cities in foreign area did you end up controlling? I am amazed you didn't get killed by the expansion stability penalty
  11. M

    City Names Feedback Thread

    A few more things: 1 - Sighisoara was apparently founded by Saxon settlers in the middle ages, I would use Arcobara (also spelled arcobadara) as a name which is the most northeastern castrum in romania I was able to find. 2- Baghdad and Cairo were founded by the Arabs, after the roman collapse...
  12. M

    Bug Reports and Technical Issues

    I had Agrippina as great general, it seems to be a mistake or am I missing something?
  13. M

    City Names Feedback Thread

    some more Roman names: Marrakush can be changed to Banasa and Bakoù to Ramana. See atlas for Banasa and this articles for Ramana: https://en.wikipedia.org/wiki/Ramana,_Azerbaijan
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