Recent content by MephistoLV

  1. M

    Civ heads

    http://forums.civfanatics.com/showpost.php?p=10053378&postcount=3
  2. M

    Any guides for replacing leaderheads with portraits?

    In CIV4ArtDefines_Leaderhead.xml find the <NIF> tag and point it to a .dds of your choice instead of a .nif . You should also do the same thing with the <NoShaderNIF> tag. (Use the same .dds). Note: Leaderhead .dds files should be 512x512 pixels. Also, the game squeezes the image in the...
  3. M

    What do you do with your espionage points?

    I don't play with them as much as others, but there are two things I use them for frequently: 1) as scouts when I don't have open borders and 2) to destroy strategic tile improvements when I begin a war
  4. M

    Second attempt at a Mod: Failure

    My first guess is that you didn't update the CIV4ArtDefines_Civilization.xml and CIV4ArtDefines_Leaderhead.xml in CIV4Gold/BtS/Assets/XML/Art/ Whenever you insert new stuff like units, buildings, civs, leaders etc, there is an artdefines file that points to the .nif and other...
  5. M

    Forge is now a Hospital?

    That looks like a possibility. I also thought of an XML workaround... I can just give the Malinese a UU (Mali heavy swordsman) which is a clone of the regular heavy swordsman and just make the Mali version require the mint instead of the forge. Thanks for the heads up on the RevDCM mod.
  6. M

    Forge is now a Hospital?

    Thank you. That fixed it. The Malinese mint (which replaces the forge) unfortunately does not show up as being required to train the swordsman though. I looked through the rest of the CIV4UnitInfos.xml file and noticed that the tag is only used for the missionaries, which all need the...
  7. M

    List of Animal Unit Graphics

    Not true at all. Anyone who has seen the final "Lord of The Rings" movie knows that orcs and hobbits are perfectly acceptable prey for giant spiders as well.:D
  8. M

    Forge is now a Hospital?

    I just added a heavy swordsman unit to a mod, and everything was going fine until I tried to make the forge a requirement to build it. I changed the <PrereqBuilding>NONE</PrereqBuilding> to <PrereqBuilding>BUILDINGCLASS_FORGE</PrereqBuilding> in CIV4UnitInfos.xml. When I checked it in...
  9. M

    Year progression mod?

    Create a new mod, then in the CIV4TechInfos.xml file for that mod look for the era tags like this: <Era>ERA_RENAISSANCE</Era> Find all the ones that say ERA_RENAISSANCE, ERA_INDUSTRIAL, ERA_MODERN, and ERA_FUTURE and set their <bDisable>0</bDisable> value to 1 instead of 0. No one will...
  10. M

    How to work with Gamefont.TGA the "Easy" way in Photoshop

    Make sure you have updated to the Photoshop 7.0.1 patch. It fixes an issue where targa alpha chanels were not loading correctly. After you do, you should see the pink borders and cyan dots just fine.
  11. M

    How to work with Gamefont.TGA the "Easy" way in Photoshop

    What version of Photoshop are you using?
  12. M

    how to fix your broken gamefont.tga

    Make sure you are running Photoshop 7.0.1 patch. It fixes an issue that was preventing the alpha chanel from loading correctly.
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