In CIV4ArtDefines_Leaderhead.xml find the <NIF> tag and point it to a .dds of your choice instead of a .nif .
You should also do the same thing with the <NoShaderNIF> tag. (Use the same .dds).
Note: Leaderhead .dds files should be 512x512 pixels. Also, the game squeezes the image in the...
I don't play with them as much as others, but there are two things I use them for frequently:
1) as scouts when I don't have open borders and
2) to destroy strategic tile improvements when I begin a war
My first guess is that you didn't update the
CIV4ArtDefines_Civilization.xml
and
CIV4ArtDefines_Leaderhead.xml in
CIV4Gold/BtS/Assets/XML/Art/
Whenever you insert new stuff like units, buildings, civs, leaders etc, there is an artdefines file that points to the .nif and other...
That looks like a possibility. I also thought of an XML workaround...
I can just give the Malinese a UU (Mali heavy swordsman) which is a clone of the regular heavy swordsman and just make the Mali version require the mint instead of the forge.
Thanks for the heads up on the RevDCM mod.
Thank you. That fixed it.
The Malinese mint (which replaces the forge) unfortunately does not show up as being required to train the swordsman though.
I looked through the rest of the CIV4UnitInfos.xml file and noticed that the tag is only used for the missionaries, which all need the...
Not true at all. Anyone who has seen the final "Lord of The Rings" movie knows that orcs and hobbits are perfectly acceptable prey for giant spiders as well.:D
I just added a heavy swordsman unit to a mod, and everything was going fine until I tried to make the forge a requirement to build it.
I changed the <PrereqBuilding>NONE</PrereqBuilding>
to <PrereqBuilding>BUILDINGCLASS_FORGE</PrereqBuilding>
in CIV4UnitInfos.xml.
When I checked it in...
Create a new mod, then in the CIV4TechInfos.xml file for that mod look for the era tags like this: <Era>ERA_RENAISSANCE</Era>
Find all the ones that say ERA_RENAISSANCE, ERA_INDUSTRIAL, ERA_MODERN, and ERA_FUTURE and set their <bDisable>0</bDisable> value to 1 instead of 0.
No one will...
Make sure you have updated to the Photoshop 7.0.1 patch. It fixes an issue where targa alpha chanels were not loading correctly. After you do, you should see the pink borders and cyan dots just fine.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.