Is it possible to add the starting tech for each of the civs? It has a significant influence on which of the early religions you're likely to be able to found.
This is the way I (and probably a lot of people) started to play Civ, and the reason it doesn't usually work on higher levels in vanilla/BTS is that the AI gets better production bonuses and the deficit snowballs if you delay your expansion, so even if you can hold a tech lead your 10 tanks will...
At some point the prerequisite for Notre Dame was changed from Music to Engineering. The UHV was probably balanced with Music in mind which is a lot easier to get first from the French starting date.
It's in the base game as well. I don't recall the exact probability formula but it goes something like:
Each city gets a chance to be the holy city, which is increased by its population and decreased by the number of religions already present in the city, and if the city is a capital then its...
The python code says only while under Resettlement, +2 when you found a city yourself at least 15 tiles away from the capital (in addition to the +1 you normally get for founding a city). Unless there is an additional check somewhere else, I'm inclined to believe you have to do it under the...
Taking cities is a plus, but your expansion rating also takes into account the number of cities you hold (more cities means less stable) as well as any combat losses you might have suffered in the process of taking them.
Missed it by 5 turns (Monarch level) the last time I tried without building any military, it is probably possible with some help from Egypt and Greece. Assuming you don't find a way to mess with the Makkah spawn, you have to pop a Great Prophet before the Arabs appear, can get it in Aksum but...
It's only -3 permanent stability points per turn of anarchy, which in the grand scheme of things is not much as long as you only make necessary and incremental switches. The non-permanent -25 for being in anarchy is hard to absorb if you are already shaky, but it is partially offset with being...
There is an option 'show clock' somewhere in the graphic settings which should give the local time and the turn counter (even before Calendar, I believe).
My impression from reading the stability code is that it is much easier to lose economic stability points than to gain them (until you can switch to Commonwealth). If you lose 3 GNP points (weighted sum of commerce, production, food) over 3 turns you'll lose one stability point; if you gain 18...
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