Recent content by Mewr11

  1. Mewr11

    [Vanilla] New belief not appearing in-game

    Ah, how do I fix that in SQL? EDIT: Figured it out
  2. Mewr11

    [Vanilla] New belief not appearing in-game

    I am aware that it's just the mod files and not actually a built mod. I did build it, I just figured that the source files would be more useful. As for Database.log, I'm getting an error message that says 'ERROR: no such table: Types' Which is weird, because 'Types' is definitely a table...
  3. Mewr11

    [Vanilla] New belief not appearing in-game

    Exactly as it says in the title, I'm trying to add a pantheon to the game, but It doesn't show up. Help on what went wrong and/or which log files to look at would be appreciated. Mod files here, until I make the time to properly set up a git repo.
  4. Mewr11

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    Carib? Ryukyu? Unless you mean non-island, in which case, the Awá might work.
  5. Mewr11

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    http://nicememewebsitewebsitewebsitewebsitewebsite.website/ I think I found an easter egg
  6. Mewr11

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    Of course not. Simba doesn't get what the light doesn't touch. The Wabanaki Do.
  7. Mewr11

    Cities in Development (Obsolete)

    I don't know if this has been asked before, but will there be more types of organized crime?
  8. Mewr11

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    I've also had an incredibly busy time, with four band concerts in four days, which is why [REDACTED] and [REDACTED] don't yet have decisions support.
  9. Mewr11

    [LUA]UnitBuilt event?

    The vars in parentheses are what are passed to my function, correct? Also I assume bGold means purchased with gold and bFaithOrCulture is used similarly?
  10. Mewr11

    [LUA]UnitBuilt event?

    Is there a way to detect when a unit is built without doing some TableSaverLoader magic?
  11. Mewr11

    [LUA]Checking for Ideology Pressure

    So, after scouring here for a way to check if another civ is pressuring you with their tourism, or even a way to see what your ideology is. Is this doable via some "hidden" method?
  12. Mewr11

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    You know, that actually sounds kinda fun, especially since AI won't know about it.
  13. Mewr11

    Trade Routes and Lua

    Does anyone know what can be done with the results from calling pPlayer:GetTradeRoutes()? Specifically, I'd like to know how to get the civ each trade route is going to, but any/all information will likely be used in the future. Thanks in advance.
  14. Mewr11

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    A quick PSA: Save your work before restarting your computer. This message has been brought to you by the association of people that have gotten too used to using google drive and have subsequently lost ~1 hour of coding decisions for the Dene
  15. Mewr11

    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    Uhhh..... ? Doesn't your telling us this give away your location?
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