Recent content by Migrant

  1. M

    what total convertion do you want the mod community to work on first?

    Yes! This guy's got it! Would work well with this: Dead Planet: Total Terraforming (Shameless self-promotion ;) )
  2. M

    Dead Planet: Total Terraforming (Complete Overhaul)

    This is an Idea for a mod. Just like so many others here, I don't know much about modding and I'm not willing to put in the effort into learning and programming it. BUT, I do have an idea for a mod which I think would be pretty cool. So if you're good at modding and looking for a good idea...
  3. M

    Moving Miasma Mod?

    Another interesting miasma related idea, would be to allow for different levels of density of the fungus: 1st level (lowest miasma density) would not injure those without immunity, but would provide minor healing for players with the perks. 2nd level causes half normal damage/turn or heals...
  4. M

    Alien Strains

    The Civopedia text mentions "Sky whales" in the entry about the rocktopus. Alien 'whales' that swallow floatstones in order to float around. Might be a cooler idea than dragons...
  5. M

    Moving Miasma Mod?

    Considering the miasma is described in game as coming in clouds, wouldn't it make sense (and be cool) for the miasma move around a little every turn, and maybe randomly spread through some areas, while shrinking in others? I remember a few cool mods for Civ IV that implemented moving...
  6. M

    InfoAddict for Beyond Earth

    Thanks :thumbsup: EDIT: still in the moderation queue :( Is there anything we can do to speed up the moderation? EDIT2: got it! thx.
  7. M

    InfoAddict for Beyond Earth

    Don't know if I'm just being dumb, but I can't see any Zip files attached to this thread :confused:
  8. M

    Quest Info for Building Tooltips

    Sounds awesome. Could you share the file in Civ Fanatics, for those of us who can't use steam? (still not available in some countries -.-)
  9. M

    Civilization V Announced!

    Common!! Think of the possibilities! Think of resource/ terrain distribution and the city screen! It could be AWEsome, or even OH-SUM!!!!
  10. M

    Civilization V Announced!

    Grafics look great (though on the Bismarck screenshot, I'd say they forgot to add the fat cigar to his hand, which is just in a wierd position). I'm sad to see that they are STILL stuck on using tiles for movements, terrains, etc... I'd really like to see a Civ game which just used pixels or...
  11. M

    Guide to event modding in BtS

    Gidday! This is a great help, explaining all the tags in the events mod! Some one should put it up in the Civ V modding wiki :) I was playing with the idea of a nice mod where unique units are allocated to civs by events rather than by ... which civ you start with. I've read through the...
  12. M

    Command and Conquer Red Alert mod

    Hi guys, I was playing this awesome game again the other day and though about how awesome it would be to have a Civ IV Red Alert mod and possibly a few scenarios. The settler could be an MCV, workers could be Ore Trucks and buildings (war factory, ore refinery, etc.) would be city...
  13. M

    Fixed Cities and Cheap Units mods

    Hullo, Just finished testing my two first mods or mod components, and thought I'd share. If anyone has a look, please let me know what you think. These are very simple mods, only slightly changing gameplay. Fixed Cities This mod changes the terrain info XML so that cities can ONLY be...
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