Recent content by Mortaris

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    Full game as Portugal (may contain spoilers)

    Sorry to hear that. I'll go through the mods with you. R.E.D. graphics and extreme Civ 2 throne room Reforestation City limits Coloured religious icons R.E.D. is a mod that makes the graphics more diverse and ethnic...it's eye candy, and Xtreme makes them teeny, so they look more...
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    Full game as Portugal (may contain spoilers)

    Portugal - Archipelago - Brave New World Game parameters:- Expansions:- Gods and Kings Brave New World Mods:- R.E.D. graphics and extreme Civ 2 throne room Reforestation City limits Coloured religious icons Setup:- Size: Large Map: Random Leader: Random Speed...
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    Printing press = zoo = WTF!

    This is how dis-jointed it seems to me... 1st person:- "I've invented the type-set." 2nd person:- "Quick, fill those cages with animals." 1st person:- "What?" Anyone care to try to make the logical connection between inventing the printing press and building zoo's...as I can't!
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    Modding the Brits

    I totally agree. I recognise 5 types of law. 1) Judicial 2) Theological 3) Etiquette 4) moral 5) Natural Do I believe Europe and North America live in an age of Judicial dictatorship... I sure do...
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    Modding the Brits

    Um, I'm not that great a player. I was making a suggestion for those who are a lot better than me at this game and who know this game inside out. I don't mind if the suggestion is not picked up on, but the idea occurred to me, and, well, this is a forum, so I shared my thoughts. That is all...
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    Modding the Brits

    Hehe, luv it!
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    Modding the Brits

    Sorry, I did not mean to be obtuse... Here is a link to Wikipedia... http://en.wikipedia.org/wiki/English_law#Overseas_influences I was just thinking that England was the birth place of the industrial revolution, and also had a vast effect over law in how we perceive law today...
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    Modding the Brits

    Excuse me if this has been said before. It occurs to me that a mod involving both the English and the Courthouse might be in order. The laws enacted that shaped countries such as India, might make the courthouse an ideal choice of modding. I posted here, as this is part of gameplay...
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    Missionaries/Inquisitors cost increase

    Thank you Streams. I previously had Thal's mods installed and didn't notice the faith increase, but had to uninstall his mods due to saved games that kept crashing.
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    Missionaries/Inquisitors cost increase

    Hi, I've tried searching for a thread on this, but couldn't find one. I'm playing marathon and took as my enhancer a 30% faith cost reduction for missionaries/inquisitors. This dropped the cost from 600 to 420 faith. Since reloading I now want to make a missionary and it says it will...
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    1 turn per day multi-player question.

    Hi, After the legendary ten year game, has there been any multi-player games of one turn per day, and if so, is there a blog I can read about the game? Thank you for reading.
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    Fix for bug where workers keep stopping - please!

    Thanks Irkalla, I couldn't find a PM button on this forum, but you got me thinking, and I found a company online to sell me the steam code legit for 7.90 vs 20.00 on steam itself. So now I have Gods and Kings, and off to the steam work-shop for some mods... Thanks for making me think :)...
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    Fix for bug where workers keep stopping - please!

    I would buy it today if any shops near me stocked it. It costs half in the shops than on steam! Was the same for SimCity 4 deluxe. Anyway, my workers are all working normally now. First the workers on the western half of my empire stopped requiring orders every turn, then after many hours...
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    Fix for bug where workers keep stopping - please!

    Oh yes, that is it. I googled my situation, but google is full of clutter nowadays. Yep, I'm on Vanilla, and have set it to zero city states, so not that. It's not a barbarian situation. From what I could work out, it was caused by my workers acting as if an enemy unit is near when it is...
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    Fix for bug where workers keep stopping - please!

    Hi, Before I go off to the bug report area, I reckon I have a bug that the community knows about already. It's the one where workers stop doing work they are told to do, so every turn you have to tell the worker to carry on. The only way to get round this is to stick a military unit...
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