One thing I haven't seen mentioned is you can pay gold to instantly heal your troops if they are in your territory. So if you can use the advice above about positioning your troops in your land in a good spot to catch their incoming army, keep your guys alive, instantly heal your entire army...
One key thing it to have demands before starting a war. Cities seem to cost about 80 while territories are around 40. But these can drop to just 10 if demanded before the war starts. If you can pile up a bunch of demands before starting a war I've had the AI just give in on a few territories to...
I often play with 2 or three others in multi-player games. We The People has proven to be the most captivating out of all available Civ games for multi-player.
Another strange feature of starting a game in a later era is your cities get bonus tiles upon founding. I have found this bonus actually keeps increasing with each additional city founded until you are getting six hexes in every direction. If you focus hard on putting out settlers you can have a...
The railroads drastically reduce the movement cost of you tiles and you can build them in whatever route you want. If you follow where your traders are going there is a big increase in their gold on their trade routes. Your first two cities you connect also gets you some era score. The downside...
So I fired up a game today to try out the Maori now that I've tried out a few of the other mechanics with other civs. I was very surprised to start on land instead of in the ocean. I was one tile away from the coast. I could have left but starting on the edge of a jungle full of resources was...
The units and railroads must contribute a lot. I only ran a coal plant for a very short time before getting all of my power from renewable sources. But I had a lot of railroads and my CO2 was quickly above a thousand, now the coastal flooding has gotten intense.
As a side note putting the...
This problem comes up whenever a all spaces adjacent a unit cost more movement than the unit has. For instance a warrior with all jungle hills beside it. The game doesn't seem to know you can always move at least one square regardless of the terrain cost and so it just skips the unit.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.