You can use forests/jungle or hills separately, but if you combine them you double the terrain combat strength bonus. The you add inn fortification (+3 for one turn, +6 for two turns of remaining fortitifed), the heal on top ø, and the ai just can't trade you down faster than you trade them. And...
Yes, and you can often counterattack from such a position if you play some certain leaders or openers, and destroy them for it once they bleed out. The ai can produce fast, but if you consistently try to have ai attack into you where you are fortified, you outtrade them by pretty much pure...
It is selective use of data, since by omitting historical data points in your samples, you get very skewed results that shows minor improvement in one metric (such as with your example of review scores, or in terms of player count on steam), which glosses over the trend of these numbers.
This is...
Yes absolutely.
While you could chalk up a single bad data point (a single month) and claim that the variance of that observation was high and therefore just an outlier, we have several data points (number of months post-release) which all show the same pattern, centered roughly around the same...
I didnt point to the numbers, I was referring to evidence of your claim that the outlier was likely due a steamdb error, or worse, that they were "fake reviews".
Also you completely skipped on the broader point, which is that even an outlier like this doesn't change the overall picture for civ...
Ah that one.
Personally I usually dont care about diplomatic favour if I play heavy domination, and just see that part as lost, but hey, go ahead if that what's you fancy. :D
Applies to all beliefs, yes.
Unfortunately the AI tends to pick buildings rather early as well, especially those that boost food and production which thend to be more or less out of the question on higher difficulties.
They aren't too keen on Stupas and Mosques though, which I would argue are...
Sounds about right, warrior monks is often the third one to go.
I wish they rebalanced the beliefs a bit though, because work ethic is never chosen by the AI, while also being the strongest pick of them all.
It would be far more interesting if all beliefs were more equal in power, and that the...
You better have some solid evidence to back that up with, if you're gonna claim that the civ 6 data are likely to have been due to an error or even due to "fake reviews".
Also focusing on one week only is irrelevant for the overall broader picture, since even if we ignore that outlier...
Where did you get this data from?
Because I went ahead and checked that claim, and while there arent too many data sources available, one of them that does track such data is Twitchtracker, which paints a different picture than what you claim here.
Civ 7, and the first 9 months of twitch...
Yes, its first come first serve for the beliefs, and the AI really has a hard on for feed the world and choral music, and will without exception always go for those first.
Getting the first religion on deity is nearly impossible, but for lower difficulty play, its possible to pick these up if...
Its pretty obvious that the main gripes (based on the most common core issues mentioned), is that the era system is trash.
Civ switching should not be in the game either, unless you only get to switch to historical successors (like Holy Roman Empire > Germany).
Then finally the gimmicky...
I dont have a problem with people liking this game, but trying to spin this disaster of a game release as something positive is dishonest at best.
Also quite telling is the fact that almost noone streams it, and that major youtubers have outright stopped making civ content after it's release...
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