rocksinmypath
Warlord
- Joined
- Apr 13, 2022
- Messages
- 247
I’m starting to feel more and more like this project is toast. I see so many fundamental problems with Civ 7 that I don’t think there’s any realistic suggestion I can make in the hopes that it will be set on the right path. I’m not approaching from the angle that a lot of people who have been critical about the game have. I appreciate the courageous leap Firaxis took to try to tackle some of the biggest problems the previous games had. Most people have been critical about how Civ 7 is too different from previous games, but my criticism is almost the exact opposite. I think Firaxis didn’t commit hard enough to the new paradigm it introduced, and Civ 7 includes so many features that are at odds with what the new ages system should be about.
I see the ages as an opportunity to provide three distinct gameplay experiences, but Civ 7 feels more like one game played three times. As the game currently is, I have no desire to ever play beyond Antiquity. Not because I can’t tolerate the supposed historical inaccuracies inherent to civ-switching or because I feel like I’m being denied an opportunity to lead my beloved Antiquity civ to eternal glory. I’m just not interested in engaging with features of the game that were clearly designed for Antiquity in an environment in which they obviously don’t fit. For instance, why would I feel excited about re-allying my vassal city states from the previous age? Many of the elements that make the Antiquity IP mini-game fun don’t exist in Exploration. I don’t need to scout out the map quickly to find out where all the tribes live. I don’t need to think too hard about how to best spend my precious influence or how to get more of it. In fact, I can just hoard a bunch at the end of Antiquity and dump it on IPs at the start of Exploration. This is one of those things that make me think Civ 7 is doomed. It shows that the team doesn’t have a consistent vision. Yield carryovers make decisions you made in the previous age overshadow the ones you will make in the new one. This plays a significant role in making latter ages feel boring, yet, some people claim the game needs to do more of that to ensure continuity. The game doesn’t lack continuity. It lacks the ability to adapt to the ever-changing in-game environment in order to provide the most appropriate gameplay experience given the environment. The ages system was supposed to be that brilliant master stroke that allowed the game to undergo radical transformation when it needs to. That vision has been ruined by several competing goals, including the goal of inter-age continuity. I’ll maybe do a more detailed write-up on this later.
I see the ages as an opportunity to provide three distinct gameplay experiences, but Civ 7 feels more like one game played three times. As the game currently is, I have no desire to ever play beyond Antiquity. Not because I can’t tolerate the supposed historical inaccuracies inherent to civ-switching or because I feel like I’m being denied an opportunity to lead my beloved Antiquity civ to eternal glory. I’m just not interested in engaging with features of the game that were clearly designed for Antiquity in an environment in which they obviously don’t fit. For instance, why would I feel excited about re-allying my vassal city states from the previous age? Many of the elements that make the Antiquity IP mini-game fun don’t exist in Exploration. I don’t need to scout out the map quickly to find out where all the tribes live. I don’t need to think too hard about how to best spend my precious influence or how to get more of it. In fact, I can just hoard a bunch at the end of Antiquity and dump it on IPs at the start of Exploration. This is one of those things that make me think Civ 7 is doomed. It shows that the team doesn’t have a consistent vision. Yield carryovers make decisions you made in the previous age overshadow the ones you will make in the new one. This plays a significant role in making latter ages feel boring, yet, some people claim the game needs to do more of that to ensure continuity. The game doesn’t lack continuity. It lacks the ability to adapt to the ever-changing in-game environment in order to provide the most appropriate gameplay experience given the environment. The ages system was supposed to be that brilliant master stroke that allowed the game to undergo radical transformation when it needs to. That vision has been ruined by several competing goals, including the goal of inter-age continuity. I’ll maybe do a more detailed write-up on this later.