Recent content by OneThingIKnow

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    Building Workers/Settlers in Early Game

    It's early, so please tell me I'm wrong and not thinking clearly if I'm way off here... I'm trying hard to understand how a resource tile can cost food/hammers, other than by the resources needed to build a worker and the time needed to build the improvement when the worker could otherwise...
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    Building Workers/Settlers in Early Game

    DaveMcW - I'm unsure of the long-term effects of what I've tried to do, but I've shown that the difference in the short term is not too lopsided. You get more research, more growth, and possibly more units in exchange for a slightly slower settler, less improved land, and less remaining forests...
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    Building Workers/Settlers in Early Game

    I'm running a test of this, using a few different opening strategies. Settings include monarch difficulty, huge fractal map, ancient start, marathon speed, and Hannibal of Carthage as leader. I settle in place and start building worker 1. I tech Bronze Working first, but since worker 1...
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    Building Workers/Settlers in Early Game

    I'm curious about a strategy that has been milling around in my head for a while, and I wanted some opinions on it. It may be a commonly used strategy that everyone knows, but I haven't seen any documentation about it around here, so bear with me, even if I'm stating obvious ideas. I tend to...
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    Barbarian Archer Rush in... 2500BC?

    A little more light on this... There are 11 civs, and with a WB check, there are only 15 cities... it's a fractal game, but everyone is on the same continent. Can barbs from an uprising event enter your borders even when animals and regular barbs cannot? Also, I checked the WB on the farthest...
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    Barbarian Archer Rush in... 2500BC?

    No uprising event, although I suppose it's possible my neighbor got it... but there would still be an event listing in the log, yes? Besides, since when are barbs allowed to enter my land at all in 2500BC? On Monarch, I've never seen it happen before 1900BC. I could have been pumping out just...
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    Barbarian Archer Rush in... 2500BC?

    Mods, if this belongs in another forum, please move it there. I don't know whether this is a bug or what, so I'm posting it here... I'm playing a happy game on Monarch. It's about 2500BC, and I'm building Stonehenge because I popped Mysticism really early. I'm chopping down trees to get...
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    Hut Preferences

    It was only about 5 turns into the game, so I popped it, stated over, and popped it one turn later. Random seed not selected, so the result would be the same every time so long as I made the same moves. Here's my take after some pondering... most of my games are on Monarch with non-isolated...
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    Hut Preferences

    I just started a new game, and popped Bronze Working on my very first turn. I went exploring found another hut a few spaces away. I did some checking, and if I pop the hut immediately, I get 256 gold. If I wait one turn, I get a scout. My question is then, what is the best possible thing to...
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    Promotions Strategies On Units

    I usually tend to enhance the strengths of my units... Axemen get shock as soon as possible (unless I'm rushing with them), spears get formation, archers get city garrison, swords get city raider, early horses usually just get combat, although later ones get pinch and charge, etc... I like to...
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    Comments wanted on Monarch-try with Alex

    I'm a relatively new Monarch player as well, who is also seeking advice in a thread here, so consider what I say in that light... Anyways, I'd probably still tech BW next. You might get copper, but even if you don't, it will allow your worker to chop out more workers, settlers, or wonders...
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    Spawnbusting Concerns

    I've been moving up in difficulty rather quickly, and right now I'm playing at Monarch. I've had reasonable success at this difficulty overall, but having trouble understanding the effectiveness of spawnbusting. I've always prioritized the early wonders, Great Wall included, so in most games I...
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    Exaggerated Traits Mod?

    Thanks for the responses everyone. tchristensen - I was actually referring to leader traits like creative, agressive, financial, etc, not unit abilities. I will, however, say that that sounds interesting and it might be something I'd look into eventually. It's amazing how many ways people have...
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    Exaggerated Traits Mod?

    I haven't done extensive searching, but I was wondering if anyone has created a mod that makes the effects of leader traits more pronounced. Like making a trait effect include 2x:) instead of +1:), for example. I'll continue searching, but if anyone knows of a good example of this offhand...
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