Exaggerated Traits Mod?

OneThingIKnow

Chieftain
Joined
Jul 22, 2010
Messages
14
I haven't done extensive searching, but I was wondering if anyone has created a mod that makes the effects of leader traits more pronounced. Like making a trait effect include 2x:) instead of +1:), for example.

I'll continue searching, but if anyone knows of a good example of this offhand, I'd love a point in the right direction...

Thanks all!
 
In my mod I created a series of units that have the tag of "Royalty". Starting out with Warlord, to Duke, then to Prince, and finally King these units are individuals that can attach themselves to a set of units, much like a Great General and offer experience points to the stack.

As far a I know, a unit cannot give happiness. I can be completely wrong on this, but I recently tried to add that attribute to my Royalty line with no avail. My original idea was to be able to place 1 royal unit in each city (limiting their production) and allowing them to give happiness to the city they are within. The Unit XML does not allow you to add happiness as far as I can tell.

I am still experimenting with the unit, but so far it looks very interesting. I have used the El Cid model that can be found on this site for the regular unit, which nicely merges with the unit when the ability is used.

Balance of cost and use is still being playtested.

Troy
 
Welcome to the forums, OneThingIKnow! :beer:

I don't think there's anything like that, but it should be very easy to do yourself.

@tchristensen
Not sure what that has to do with OneThingIKnow's question, but check the Modcomps section and find The_J's Simple Python Things thread. He made a promotion, using python, that gives +1:) to the city the unit is in. It should be simple to either give the promo for free to the Royalty units and bar others from getting it, or just making that an inherent ability for them.
 
Thanks for the responses everyone.

tchristensen - I was actually referring to leader traits like creative, agressive, financial, etc, not unit abilities. I will, however, say that that sounds interesting and it might be something I'd look into eventually. It's amazing how many ways people have found to alter this game and stir things up.

mechaerik - Thanks for the welcome. I've been following various threads and ideas from this site for a while, and it's a great resource of information when playing. I'm pretty much code illiterate, myself, and just adding a leader to my game was a very challenging and enlightening experience. I can see where it shouldn't be too hard to alter the traits (although I don't know where exactly, what file is that info in?), but testing it for balance and such would take a long time, and I wanted to see if someone had been through the process already.

Jarlaxe Baenre - That's one way to do it, and I could probably manage that myself. I was also thinking of a situation where each trait had a more direct impact on one essential concept of the game. One trait would greatly increase food in its cities, another would increase production (could be separated into units, buildings, and wonders if necessary), another gold, another culture, another happiness, another health, another unit promotions, another research, another great person production, etc...

Imagine a leader who had double the food and double the great person production (I know, this trait already exists), or a leader with double wonder production and double culture, or a leader with double happiness and double health! :crazyeye:
 
TChristensen. I'd be very interested in hearing more about your Royals. I have pretty much the same royals as you have created present in my own mod. I have Kings and Royal Prnces that work as Generals.

I am currently having a slight problem with them though - they're spawning all over again instead of Great Generals, since they work in exactly the same way.

Furthermore, I have Princesses and Queens in the Royal Family too, but they work like ordinary military units. I am also planning an Archmage.
 
Welcome to the forums, OneThingIKnow! :beer:

I don't think there's anything like that, but it should be very easy to do yourself.

@tchristensen
Not sure what that has to do with OneThingIKnow's question, but check the Modcomps section and find The_J's Simple Python Things thread. He made a promotion, using python, that gives +1:) to the city the unit is in. It should be simple to either give the promo for free to the Royalty units and bar others from getting it, or just making that an inherent ability for them.

I will look that python trick up -- that is exactly what I am looking for.
 
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