OneThingIKnow
Chieftain
- Joined
- Jul 22, 2010
- Messages
- 14
I'm curious about a strategy that has been milling around in my head for a while, and I wanted some opinions on it. It may be a commonly used strategy that everyone knows, but I haven't seen any documentation about it around here, so bear with me, even if I'm stating obvious ideas.
I tend to play on monarch with huge maps at marathon speed, so this might affect the usefulness of what I am about to say...
Anyways, Imagine I'm starting in a thick forest, using a leader that starts with Mining. I could tech Bronze Working first, despite the needs for food techs, and build a worker while BW is finishing. Once I have the worker and the tech, I would start chopping. Switch to whatever tech makes the most sense next. I want another worker, but why not build something that allows my city to grow, like a warrior , scout, or a barracks? I could, if I so desired, change my production back to a worker as the chopping completes, giving me half the hammers for the worker in one turn of zero growth (60/120 on marathon speed). Next turn, I would resume building the warrior or whatever it was, and start chopping another forest. When that one completes, I switch back to building the worker for one more turn, finishing it, all the while having gained a significant amount of growth in my city.
If my next target was a settler, I could do the same thing. Although it would take five chops to complete (60/300), it would be nearly as fast using both workers. This means I couldn't improve other tiles for the city, (or if I did, the whole process would be slower) which would limit the growth I could receive, but I'd also get the benefit of building other units while building the basic necessary early game units. It also likely means I'd have less forest to chop for other things later, like a nice shiny wonder or a stack of units for a rush.
What do you think? Is this "Strategy 101" type stuff? Is this a good idea? Bad idea?
I tend to play on monarch with huge maps at marathon speed, so this might affect the usefulness of what I am about to say...
Anyways, Imagine I'm starting in a thick forest, using a leader that starts with Mining. I could tech Bronze Working first, despite the needs for food techs, and build a worker while BW is finishing. Once I have the worker and the tech, I would start chopping. Switch to whatever tech makes the most sense next. I want another worker, but why not build something that allows my city to grow, like a warrior , scout, or a barracks? I could, if I so desired, change my production back to a worker as the chopping completes, giving me half the hammers for the worker in one turn of zero growth (60/120 on marathon speed). Next turn, I would resume building the warrior or whatever it was, and start chopping another forest. When that one completes, I switch back to building the worker for one more turn, finishing it, all the while having gained a significant amount of growth in my city.
If my next target was a settler, I could do the same thing. Although it would take five chops to complete (60/300), it would be nearly as fast using both workers. This means I couldn't improve other tiles for the city, (or if I did, the whole process would be slower) which would limit the growth I could receive, but I'd also get the benefit of building other units while building the basic necessary early game units. It also likely means I'd have less forest to chop for other things later, like a nice shiny wonder or a stack of units for a rush.
What do you think? Is this "Strategy 101" type stuff? Is this a good idea? Bad idea?