Recent content by particle77

  1. P

    TSG4 After Action Report

    This game ended up provided a bit of a challenge for me, probably in part because I'd never played any speed but standard, and usually start on a smaller continent. I started with a standard horseman rush, but as I only had 2 horses nearby I needed to settle a second city near horses. I...
  2. P

    News: TSG4 Announcement

    hmm... I just finished TSG4, but can't find how to submit it. Anyone mind pointing me to the thread with this information? nevermind. found the answer in TSG1 announcement
  3. P

    Quick Answers / 'Newbie' Questions

    ok, didn't see this anywhere, and couldn't find it via search. Is the experience cap on units 1026? I just noticed that my crossbowman is stuck at 1026/1050 and isn't increasing even though I see a blue +6 when he fires on a city. Seems odd that the cap doesn't match with the max xp for a...
  4. P

    Virusmonster's optimal strategy at Deity difficulty for a huge map

    thanks, I'll definetly look at some of the Diety HOF submissions when I get a chance. I played with the start a few more times and I think the issue is that the AI is using the capital as a settler pump. the second city is actually surpassing the capital in size. Not sure if this is specific...
  5. P

    Virusmonster's optimal strategy at Deity difficulty for a huge map

    Yay! I was able to apply this information to winning my first Diety game lastnight (no reloading required ;) ). I went with a Tiny map because duel maps feel trivial, but I didn't want it to drag on too long, and left Barbarians turned on. Ended up pitted against Ragnor and Mehmed. Ragnor went...
  6. P

    Spiritual Trait

    I recognize that once you settle on what you want to accomplish some strategies are better than others at accomplishing that goal. I'm simply pointing out that in a game where individuals can choose to pursue different goals, suggesting that preference has no impact on strategy makes no sense...
  7. P

    Spiritual Trait

    agreed, if a players goals are more open ended and allow for adaptation that player is more likely to achieve them.
  8. P

    Spiritual Trait

    Only once the goal is chosen. The goal is still determined by preference.
  9. P

    Spiritual Trait

    do you not agree that preference determines the goal? you've stated yourself that the goal is a prerequisit of strategy.
  10. P

    Spiritual Trait

    You just stated exactly what I've been saying... strategy is dependent on the goal. preference determines the goal. a goal is a prerequisite of strategy. therefore the best strategy will depend on preference.
  11. P

    Spiritual Trait

    Ok, I guess I'm not clear about what constitutes a "robust" victory. To me a robust victory is a strong victory, which might be an early victory, but might also be a victory by a large point margin, or possibly a more probable victory. Which do you mean, or do you mean something entirely...
  12. P

    Spiritual Trait

    My point is that you are arguing that one strategy is weaker than another without first identifying a clear goal... How can you have a good strategy without a clear goal?
  13. P

    Spiritual Trait

    Preferences generally govern ones goals. Strategy generally involves a plan of action to achieve ones goals. The best strategy for achieving one goal is not necessarily the best strategy for achieving all possible goals. therefore an effective strategy is certainly dependent on the preferences...
  14. P

    Spiritual Trait

    duplicate post... :sad:
  15. P

    Spiritual Trait

    true, the point probably would have been better made with a great scientist. However, not getting engineers from caste system does not make caste system useless for getting a great engineer. Lets say you've noticed that under your settings the AI averages a certain completion date for a wonder...
Back
Top Bottom