Holycannoli
Deity
- Joined
- Apr 4, 2006
- Messages
- 2,406
Strategy games are not a matter of personal preference? That's what's strategy is all about...preferences. If I prefer to be a warmonger then aggressive will be one of the most powerful traits there is. If I prefer to build wonder after wonder then industrious is one of the most powerful.
It's all about preference, otherwise there'd be no strategy. Strategy is about making choices. I'll give an example: I don't consider Age of Empires II a strategy game, but I do consider Rome: Total War a strategy game. See, the former doesn't allow much strategy; you just build the most powerful units and send them off to fight. In the latter you choose what comprises your army and there is no clear-cut best unit to use, unlike AOE's paladins and trebs.
I know that in CivIV, financial is obviously a powerful trait. But we can't define a trait like spiritual as powerful or not powerful because in the hands of someone who wants to use it it can be very powerful.
It's all about preference, otherwise there'd be no strategy. Strategy is about making choices. I'll give an example: I don't consider Age of Empires II a strategy game, but I do consider Rome: Total War a strategy game. See, the former doesn't allow much strategy; you just build the most powerful units and send them off to fight. In the latter you choose what comprises your army and there is no clear-cut best unit to use, unlike AOE's paladins and trebs.
I know that in CivIV, financial is obviously a powerful trait. But we can't define a trait like spiritual as powerful or not powerful because in the hands of someone who wants to use it it can be very powerful.