I've never bothered too much with this and have done improvements mainly on basis of terrain type (flood plains/no fresh water grassland/plains = cottages, fresh water grassland = farm, hill = mine) and chopped all grassland forests.
What are the base guidlines when you specialize a city? Do...
I remember reading somebody using caste system civic to make merchants in captured cities and thus at the same time starving them down to reduce their upkeep. Or something like that.
When you build Stonehenge (which I almost always do unless I'm playing creative leader) you get free obelisk in every city. When you obsolete SH all those obelisks disappear. Does this also happen to separately built obelisks (and monasteries)? Does the obsolete building producing twice the...
When you have early cities built on floodplains, you can really whip out stuff without improving the nearby tiles. Also when I get into early war, I just change what every city is producing and whip out an axeman or spearman for each one.
In my games my axemen have really laid waste to Monty's jaguars whenever he happens to spawn nearby. He seems to have a fixation for pushing those out and they are really slaughtered (then again it cuold be that he had neither copper nor iron but I doubt that).
I think AI would be much more efficient if they too beelined for cavalry. I think I've gotten knights long time after cavalry in all my games so far. Maybe if I was in stretched war I'd research guilds earlier to help me in my immediate needs but usually it's just appeasing until miltitary...
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