Recent content by Potenzo

  1. Potenzo

    Smoother Difficulty

    Excellent. Firing up my first game with your mod now.
  2. Potenzo

    thoughts on civ vi from old-timers

    Although I've played the whole series (since the Commodore Amiga, ya-boo to your ST! :-) ) I don't really think comparisons with Civ I and II are meaningful: they're so long ago, and the game has evolved just so much since then. Compared with III, IV and V, I think this version is the most...
  3. Potenzo

    Smoother Difficulty

    This is just what Civ needs! I don't know what it is with Firaxis and reverse difficulty curves (hello? X-Com?!) but I'm certainly looking for something that starts off challenging and keeps the pressure on, not something that starts off with an insane zerg rush and then peters out. I'll...
  4. Potenzo

    Faster/shorter leader animations

    Thanks for the tip, I didn't realise you could do that. In default of Firaxis actually implementing my request, that's exactly, what I'll do.
  5. Potenzo

    How about crowdbuilding a version of Civ?

    You can't crowd-source decision-making at that micro level. 1. Most basically, the majority is not necessarily right. 2. You can't pick decisions in isolation, have them voted on, and expect the sum of those decisions to work as a coherent viable whole. A crowd-funded 4X could certainly work...
  6. Potenzo

    Faster/shorter leader animations

    Please, for the love of God, can Firaxis make the leader interventions shorter? When an AI leader wants to grumble at you (for example, to say "I'm annoyed that you've just built a wonder"), here's what happens: 1. The leader screen pops up. 2. The leader plays his animation and voiceover, with...
  7. Potenzo

    New Soren Johnson Game -- Offworld Trading Company

    I bought it. What wasn't apparent before was how important the "black market" is. For those that don't have it, the "black market" is where you purchase sabotage effects, e.g. to force a tile/production facility owned by another player to suspend operations for a period. This is the main...
  8. Potenzo

    Sid Meier's Civilization VI announced!

    Wonders seem to take up an entire tile. Affects/replaces yields on that tile? Does this mean they're being boosted in effects? Or that their effect will drop off because you can't further improve the yield they give?
  9. Potenzo

    Please sticky

    Expedition reward list http://forums.civfanatics.com/showthread.php?t=555906 Artifact reward list http://forums.civfanatics.com/showpost.php?p=14021363&postcount=48 Or even better BE could have in "Info center" panel on CivFanatics like Civ5 does?
  10. Potenzo

    Affinities As Yields

    Oh I thought they were required for this mod. Thanks, I'll try again.
  11. Potenzo

    Affinities As Yields

    I'm playing with BERT, and the BERT-specific version of this mod.
  12. Potenzo

    Affinities As Yields

    (v49) I'm hitting a gamebreaking bug. When I get my first affinity level in any affinity, I'm told I have two unit classes to upgrade. However the screen where you perform such upgrades shows uncompleted modding: the unit isn't shown, the unit name displays "$INPROGRESS AREA$", and other...
  13. Potenzo

    Affinities As Yields

    Awesome. So glad you found my ideas helpful. This time of year, I'm doing a lot of travelling for work, so not as much time to play Civ as I'd like (my laptop isn't really up to the civ engine), and I'd really like to play through your mod before I start fiddling around myself. So I can't see...
  14. Potenzo

    Affinities As Yields

    Awesome. I had much the same idea but was told you couldn't create new yields without hacking the binary, which is way beyond my skills. Had you actually seen my mod-design idea thread, HandyVac? It seems like we are totally on the same page. I would really love to see the affinities...
  15. Potenzo

    [XML] Can we add yields / resources

    Thanks. Disappointing, but that's saved me a whole lot of wasted effort.
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