Recent content by Psyringe

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    Mod recommendations for gigantic games?

    Hi! I'm enjoying Civ6 and would like to recreate a gigantic type of game that I enjoyed in previous Civ titles. This will require mods, but I seem to have trouble finding and/or deciding on the ones that fit this purpose best. So I'm asking for your recommendations - all suggestions are welcome...
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    Does AI always know the location of Iron?

    Name three (of a complexity comparable to Civ4), please. To my knowledge, the most popular non-Civ TBS games of the 90s are: Alpha Centauri: The AI doesn't even understand half of the game and simply ignores lots of things. It never builds boreholes, has no grasp of the importance of...
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    Huts/Events Poll

    Well - I agree with your statement that (1) feels more realistic, which is one of the reasons why I enjoy this style of play more. But, personally, I see no reason to not recognize and respect approach (2) as a valid method of strategizing as well. You're presenting the argument that (2) is...
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    Does AI always know the location of Iron?

    This is correct. Soren explained in his Googletech talk why he felt the need to do this: Human players can see in which direction the enemy unit is moving into the fog, so they can make a good guess how to follow it. The AI cannot see the moving unit (they just don't see it anymore, meaning the...
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    Random events on or off?

    Random events of course don't "average out", there are too few events in one game to facilitate that statistically. They would "average out" if the same number of people played tons of games against each other and tallied the results, but I doubt that that's feasible to the extent necessary...
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    Huts/Events Poll

    There are two very different views of "good strategizing": 1. "Good strategizing includes to react appropriately to unforeseen events, utilizing the resources at hand." Players who focus on this approach tend to increase the randomness of their games by switching on huts and random events...
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    Does AI always know the location of Iron?

    You obviously haven't read my rants about Civ5. :lol: ;)
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    Does AI always know the location of Iron?

    Phew - lots of misinformation in this thread, let's see if I can clear it up. Civ4's AI does not know the location of hidden resources, nor does it see the full map (as has been claimed here). We tested this right after release because these rather obvious AI cheats were a big issue for many...
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    Quick Answers / 'Newbie' Questions

    Aw c'mon, you can't tell me that you don't know that Financial is winning every "most favorite trait" poll in this forum, for years. ;) Examples are here, here and here, you can probably find lots more if you dig a bit deeper in the forum search. I think I even remember one poll where Financial...
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    Civilization 5 Rants Thread

    Don't rely too much on player reviews either. The marketing departments are still one step ahead of you. Writing fake player reviews is common in the industry. You can hire whole companies who try to raise (or lower, if one wants to badmouth a competitor) a game's review score at popular...
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    Plight - expanded & corrected help texts for Master of Magic

    I think I took that information from either the manual or the strategy guide, I haven't tested it myself. Your setup is an interesting way of doing that, I'll check that. Note: Due to health issues I may be away for a while in the near future. But even if I don't reply here, all posts will be...
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    Gigantic maps?

    Yes, that's correct. Many mapscripts just take the gridsize (as specified in Civ4WorldInfo.xml) and don't require anything beyond that. Fractal belongs to these scripts. Yes. All worldsizes up to (and including) WORLDSIZE_HUGE are automically defined for all scripts. The worldsizes beyond that...
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    Better BAT AI

    Well ... I'm not an expert by far, but here's what I'd try: - Install BBATAI - Find and install a mod that provides static leaderheads for the official civs - Make a backup of the files in the BBATAI folder - copy the folders found inside the static leaderheads mod into the BBATAI folder...
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    What is the solution to 1UpT?

    First of all: Don't worry about the "broken record" thing. Broken records don't add arguments, which you do. It's clearly apparent that you know what you're talking about, and I can certainly respect that, even though I disagree. In fact it's a welcome digression from the ususal "Civ5 sucks /...
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    What is the solution to 1UpT?

    Well, the thing is, the abysmally weak AI is a direct consequence of Firaxis' game design decisions, namely to go for 1upt. So in effect you're saying "I don't like the stupid AI, and although that stupid AI is a direct consequence of Firaxis' decisions, I don't they are at fault". Which is not...
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