I think the corruption reducing buildings should have some kind of minimal effect, no matter how much cities you have or how far the city is from the capital/fp. For example, the maximum of 1 shield or 10% total waste should be eliminated per corruption reducing building in the city. Now a city...
Never noticed.., but sounds insane. You'd think that an organized group of units would be more efficient than a bunch of separate units. In this, as well as in the healing situation the army should definitely be considered as a collection of units instead of one.
The marine issue is a fishy...
1. Healing.
Shouldn't the units in an army heal individually? I had an army of 3 veterans at 4/12 health rest on a hill. Next round it was at 5/12. Now this sucks big time, since supposedly the units in the army are at 2/4, 1/4 and 1/4 and thus would heal 3 hp total if they were separate...
"Rules"/"Edit rules" ->
"General Settings" -tab ->
Edit defensive bonuses for _citizens_ and _buildings_ for something suitable for you. If the help is correct, the values were originally at 4 giving even the catapults a 50% chance of knocking off a building / pop. point :eek:. I think the...
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