1. Healing.
Shouldn't the units in an army heal individually? I had an army of 3 veterans at 4/12 health rest on a hill. Next round it was at 5/12. Now this sucks big time, since supposedly the units in the army are at 2/4, 1/4 and 1/4 and thus would heal 3 hp total if they were separate units.
Well I reload and walk with this same 4/12 army to a nearby city of mine that has barracks in it. After one round of rest the army is at 8/12! Whatta crap! Why doesn't an army get fully healed by barracks? After all, the barracks are able to heal infinite amount of individual units... And why did the army heal 4 hp? After some experiments with the editor I found out that the barracks apparently heal (Max_elite_HPs - 1) per round. If the elite unit's max hp were at 10, the army would heal 9 hps/round in a city with barracks.
I think that the healing rate of armies should be multiplied by the amount of units in the army. Now the armies heal as regular units and this means that in the worst case a 4-unit elite army that got badly beaten (1/20) would have to sit 19 rounds on a mountain to get back to full strength...
2. Armies can't pillage.
Easily fixable in editor. Sure, now the armies can pillage even with no units in them, but IMHO that's infinitely better than armies totally incapable of pillaging. However, trying to make armies able to unload units didn't succeed. Wonder why?
3. Armies take 1 extra slot in ships.
OK, the army consists of the "army" carrier unit and the units "inside" it. However, this means that an army consisting of 3 units takes 4 spaces in a ship. I really hope this gets fixed. In my last game I destroyed the French who were on their own island. Somewhere along the way I built Pentagon and promptly added extra cavalry units to my 3 or 4 armies. What a nice surprise to notice that the galleons were unable to transport them away once the razing was finished. (Or rather would have been before the stacking allowed "unloading" units from armies...)
btw. The blizing cavalry armies are very nice
Hmm, I think there was something more, but can't remember it for now...
Shouldn't the units in an army heal individually? I had an army of 3 veterans at 4/12 health rest on a hill. Next round it was at 5/12. Now this sucks big time, since supposedly the units in the army are at 2/4, 1/4 and 1/4 and thus would heal 3 hp total if they were separate units.
Well I reload and walk with this same 4/12 army to a nearby city of mine that has barracks in it. After one round of rest the army is at 8/12! Whatta crap! Why doesn't an army get fully healed by barracks? After all, the barracks are able to heal infinite amount of individual units... And why did the army heal 4 hp? After some experiments with the editor I found out that the barracks apparently heal (Max_elite_HPs - 1) per round. If the elite unit's max hp were at 10, the army would heal 9 hps/round in a city with barracks.
I think that the healing rate of armies should be multiplied by the amount of units in the army. Now the armies heal as regular units and this means that in the worst case a 4-unit elite army that got badly beaten (1/20) would have to sit 19 rounds on a mountain to get back to full strength...
2. Armies can't pillage.
Easily fixable in editor. Sure, now the armies can pillage even with no units in them, but IMHO that's infinitely better than armies totally incapable of pillaging. However, trying to make armies able to unload units didn't succeed. Wonder why?
3. Armies take 1 extra slot in ships.
OK, the army consists of the "army" carrier unit and the units "inside" it. However, this means that an army consisting of 3 units takes 4 spaces in a ship. I really hope this gets fixed. In my last game I destroyed the French who were on their own island. Somewhere along the way I built Pentagon and promptly added extra cavalry units to my 3 or 4 armies. What a nice surprise to notice that the galleons were unable to transport them away once the razing was finished. (Or rather would have been before the stacking allowed "unloading" units from armies...)
btw. The blizing cavalry armies are very nice
Hmm, I think there was something more, but can't remember it for now...