Thank you whoward69, I have been busy compiling and testing dlls including yours from GitHub and learning how to implement mods in Civ5 , also thank you for your many tutorials.
I wonder if anyone can confirm that a mod using a dll will mean that a savegame will always be affected? ( as it...
The last patch " fixed " this bug. I like to play deity and try and survive to set up the science overflow bug , still a challenging thing as you can easily mess it up . Is there a way to mod back to the original version pre october patch which allowed the bug. Now I set it up and use my GS and...
I sympathize. CIV5 is an amazing game as it can be played so many different ways.
I have read most of the above. IMHO my advice is take advantage of the ai's weakness's
1. The ai is weak at battle , you should be able to beat an army roughly twice your size with similar teched troops. If...
I post this as a work around and also hope that firaxis might look into this problem by a small fix for nvidia users.
I have an Inspiron 8600 1.25 meg ram nvidia g0 5650 128 meg
Have played Civ 4 since it came out . I recently reinstalled Civ4(as I was modding) applied the patches to 1.61...
Thank you Officer Reene, that worked well. I added it to a starting tech that all factions had. The farm entry had had <TechYieldChanges> disabled in the xml file. The problem was that that non irrigated lands could have farms built but they had no effect. So the ai built lots of useless farms...
I'm trying to fix the Desert war scenario, the farm imrovement doesn't yield +1 food , I can't find the right tag to modify the civ4improvementsinfo.xml file, any help appreciated.
I'm playing 1.62 patch of Civ4 Desert war scenario.
I notice the culture slider is missing, I presume an oversight in the scenario builders . I note player1 had made a small fix for this but I can't find it anywhere to download.
Failing finding this file could one of you gurus point me in...
I have had no difficulty on Prince so on to Monarch. Used to play Civ3 on monarch/emperor.
Scenario epic/standard size/continents(4)(effectively as mountains block one direction close to starting point), Mongols
I have played this once to completion where I came 4/7 loosing to space race...
Have to choose a stack of artillery over bombers, I hate destroying those valuable buildings by bombing just before I capture the city, also I hate geting shot down, artillery might be slow but they sure are secure!
Well using the editor and giving Bombers +1 offense (which doesn't change playability) they now gets the mobilization bonus.
Getting rid of the carrying capacity fixed Destroyers
Giving it to Battleships made them loose their bonus.
It seems certain combinations of statistics and maybe...
Thanks, I see the discussion, disappointing really , IMHO in mobilization the trade off is building only military units or NOT being able to build non-military buildings/wonders, it would seem that it should be simple to fix but apparently not. BTW playing 1.15
Playing WW11 and Napoleon scenarios many of the military units have no bonus for being built during war time mobilization, so you have to build something that does, then switch on the last turn to the unit you want
for example
in WW11 scenario Destroyer gets no bonus , (same shields...
As a newbie just over his first emperor victory, I use the same strat...
Similar strat when starting to shoot for monarchy first and just trade for the other techs.
Being able to research techs the ai isn't seems a key strat.
Not bugs I guess just IMHO some weird and inconsistent things otherwise 1.15 is tops! corruption is you beaut, perhaps communism is now too powerful though.
Any on to the thread
Ok need to invade the other continent, so build heaps of airfields , send my military over via transports ...
I compared republic and feudalism and feudalism gave better overall income , largely due to military support.
I latter compared feudalism to democracy and the net income was identical!!. My military was quite reasonable but just below the max free level for feudalism unit support the main...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.