Recent content by Re/\/\eDy

  1. Re/\/\eDy

    What is Vox Populi – How To Install

    Does anyone know if the AI receives the "events and decisions" that the player does, or does only the player receive them?
  2. Re/\/\eDy

    MPPatch - Easy Modded Multiplayer

    Is there a way to increase the amount of AI opponents in multiplayer? The only way to increase them seems to be by changing the map size to something bigger.
  3. Re/\/\eDy

    How to beat Deity difficulty with zero effort

    There's actually an even easier way than what the OP said. You can win on turn 1: http://steamcommunity.com/sharedfiles/filedetails/?id=785037280 "Set up a game, pick Rome, due to the fact they have a free monument, set it to custom turn limit, turn it to 1, set difficulty to deity or...
  4. Re/\/\eDy

    Avoiding enemy spaceship victory

    So what would be the best approach to destroying his ship then? A human opponent won't dare launch knowing if they lose their capital, they lose the victory. Should I just camp outside their capital city with a huge stack of units and swarm in once the launch begins. Attacking before the...
  5. Re/\/\eDy

    Avoiding enemy spaceship victory

    Yea but he quoted GameSpy on that. So then GameSpy has it wrong then? Not to delusionally vouche for Gamespy, but I find that hard to believe. Did a patch change this aspect of the Space Race victory, making the GameSpy statement obsolete? Furthermore, how does capturing a city NOT destroy...
  6. Re/\/\eDy

    Can't install BtS due to latest patch in my system?

    Sweet, yup, the Installshield folder was the problem. Thanks, I appreciate it :D.
  7. Re/\/\eDy

    Can't install BtS due to latest patch in my system?

    I'm currently reinstalling Civ IV vanilla and BtS due to the infamous Python warning message. Before I uninstalled either though, I patched BtS to the latest release version. That didn't work, so I proceeded with the uninstall then reinstall. Civ IV vanilla reinstalled fine. Then I get to...
  8. Re/\/\eDy

    EVERY game, the AI abuses vassal system

    The vassal annoyance has happened every game to me. You guys probably already know about it. EVERY time I stomp the AI, they ALWAYS vassal before dying. Sometimes they'll vassal with as many as eight cities! No not to me, no not to the civs I have bad relations with, ALWAYS to the civ I...
  9. Re/\/\eDy

    What's "maximum damage?"

    I made a post about this in an unrelated thread of mine, but I felt it'd be better answered in a thread. Anyways, what is it exactly? According to Civ IV's civilopedia, it reads: Keywords: attack, limit, withdraw. I thought it allowed your catapults to do a maximum amount of damage and...
  10. Re/\/\eDy

    Civ4 BtS Hitler Leader Mod?

    Maybe someone should rerelease one of the Hitler mods and name it "Hitler - BTS compatible," or something, with the permission of the original mod author. Of course it would have been a lot easier had Firaxis just added Hitler as an official leader, but that's another argument altogether :crazyeye:
  11. Re/\/\eDy

    As if protective couldn't be more overpowered...

    Hey you're right, catapults still die attacking! Then what's up with the new "maximum damage" concept Firaxis is talking about in the in-game concept section? I know it has to serve some purpose because the "flanking" concept was created to combat it.
  12. Re/\/\eDy

    As if protective couldn't be more overpowered...

    Alright, well when I first made the post, I'll admit I hadn't given the expansion enough of a chance (I just got it two days ago). I found out catapults have some kind of "maximum damage" thing where they're guaranteed a withdrawal when sieging, meaning you don't have to risk losing any...
  13. Re/\/\eDy

    As if protective couldn't be more overpowered...

    For those who already read (and somehow remember) an earlier topic of mine, you'll know I'm a staunch opponent of the protective trait. In short, it sucks and I think Firaxis should tone it down or get rid of it altogether. Outnumbered archers killing prateorians is a joke and the trait does...
  14. Re/\/\eDy

    Best Warmonging Civ (only 6 choices, not all civs)

    Well those 8 strength praetorians are still looking mighty attractive ;). When properly beefed up, they can take out even musketmen, so I'd have to go with Augustus or Julius, even though they aren't on the list :crazyeye:.
  15. Re/\/\eDy

    Are colonies worth it?

    Here's a question though: Do colonies start with "cautious" relations with rival nations or do they share your relations you have? For example, I want to nuke my ENEMIES. How will my colonies take to this? It's worth noting I've seen "cautious" relation civs get a relation deduction of "You...
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