Please advise if 5.3 will work with patch 1.74. It starts and plays through the first year but I would like to know if it will crash during some future turn I would hate to play for hours and lose it all.
Of course I click the end of turn button and the round curser just keeps on turning.usully when i dump all the ships one can continue for a while but this time no such luck. I did notice one of the other empires cities had a number of pirate caravels in it so I even elim the entire city to no...
I eliminated EVERY ship at sea and still the game does not end the turn in winter 1613. I know there are piratre ships in cities but can not get to elim them as they are not in the country ( England) I am playing. It is a shame to hvewasted all that time .I did elim all ships at sea and at first...
I figured it out MY SELF and it now works. You computer Gru's should realize that a simple: WHEN YOU EXTRACT MANY ZIPPED FILES (1500) (A MOD) A LITTLE YELLOW FOLDER WILL BE CREATED IN THE MOD DIRECTORY AND ALL THE FILES WILL GO INTO THAT FOLDER. A SIMPLE ENGLISH EXPLANATION LIKE THE ABOVE...
I created a file MaxRigaMod in the MOD directory and extracted the files to that file . That is what MaxRiga showed me with the picture of what the Mods dir. should look like. If you can spell it out to an old man in English of what to do I will give it another try. I am not a computer Gru.
OK I now see where you have it inside of MODs with a yellow folder named MaxRigaMod. I assume I need to make this folder myself and extract your mod files to it. I hope so because if it is not so How do you get the folder MaxRigaMod created there is no such folder in your zipped file. I will...
Max Forgive an old man but I created a file in MODS named MaxRiga and extracted all the files to that one. When I clicked on the scenario a message came up " Mods\MaxRigaMod| is an invalid directory. I don't see any files called assets etc. How and where do I extract the mod to? I just don't...
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