Recent content by Salamandre

  1. Salamandre

    How to increased AI research time

    Hi guys, I want to have AI spend twice more the time it spends on research. But I am confused because the <iAIResearchPercent>80</iAIResearchPercent> from handicapinfo.xml is same for all difficulties, so I guess it is not the parameter changing AI research. So,please, where to change in the...
  2. Salamandre

    Looking for a mod component

    Hi, is there some mod out which lets you know how many units in enemy stacks? because I play with 60/tile and I would like to know when I have to face 60 or 10, yet the graphics are same. Thanks
  3. Salamandre

    How to disable blinking text

    Thanks a bunch. :) It is worth reminding that it needs closing the game and restarting.
  4. Salamandre

    How to disable blinking text

    hi, This mods adds at bottom map screen a blinking text "press CTRL+SHIFT+O for NEW DAWN options". It blinks always, non stop. How do we disable it? Because it makes battles very dangerous, I can't properly see units health bar with this constant blinking thing. Thanks
  5. Salamandre

    Can we disable corporations?

    Well, I use a shameless tactic which works for advancing very fast in science. The game is on deity, the AI are much ahead so I focus on one city, take it, get the technology after conquest, then put my units nearby, AI takes it back (most often with a single unit, is AI you know...), I attack...
  6. Salamandre

    Can we disable corporations?

    Small map (below standard), marathon speed, I am now searching for flight. I have 3 national wonders producing alcohol, so it says I have 9, but in right screen (resources list) it says 51 and it depends from city to city. Also the game always crashed when using unlimited square/stack, so I set...
  7. Salamandre

    Can we disable corporations?

    Small map (bigger always crashes in industrious era), 7 civs, smart map script, only pangea. Corporations broke me, look at the one giving me 627 beakers but taking tons of gold for.
  8. Salamandre

    Can we disable corporations?

    First I liked the option, but now I am in industrious era, I have 9 cities and in each one 2 corporations costs me about 1500 gp each, so even with wealth at 100% i lose 8000 gold turn. I removed the corporations using the world editor but wonder if in a new game we can just disable them. Thanks
  9. Salamandre

    Can't raze cities

    I played a lot recently civ5 and at deity you still get reasonable prices, thanks for answer, guess here is different
  10. Salamandre

    Can't raze cities

    Ok found an old save. There is a barbarian city ready for razing somewhere middle map, with my units in. Next pillaging order will put city down to 0 pop, no razing. Thanks for looking into I have another question: AI-human trading techs ratio is scandalous, somewhere near 10 to 1 ratio at...
  11. Salamandre

    Can't raze cities

    I started a new game so it may take some time until I raze cities but will do it, thanks if I use world builder, add barbarian city + some buildings inside + defenders, razing works when game starts. Its just after a while it doesn't any longer.
  12. Salamandre

    Can't raze cities

    hello, First, thanks for amazing mod, I didn't like Civ4 so much but with the potential this mod offers, its back to fantastic. Now, I played the mod as it is and everything went well. After one game, I started to mod text files, prohibited some promotions ( desert + cold as I play only pangea...
  13. Salamandre

    Rise And Rule Revisited (epic mod)

    Ok I got it, I need a cap rate of 100% to be able to be both at 0%. Edit time/
  14. Salamandre

    Rise And Rule Revisited (epic mod)

    Well, I understand the cap concept as a maximum cap, not minimum. If one gets the great library and then puts back slider at 0% as all he has is to wait free techs from the others, why the game would put it back at 50% thus lower the income? In my game, at such moments, the optimal allocation...
  15. Salamandre

    Rise And Rule Revisited (epic mod)

    Does anyone know how to freeze the science slider bar? I am playing OCC (one city challenge) with this mod and I set in the editor the minimum turns for discover new technology at 15, as it goes way too fast and I have no time to build army. But stupid slider keep going back every time to 40%...
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