Recent content by SaMatra

  1. SaMatra

    Real Strategy (AI)

    So far I noticed that AI prepares better for war before attacking you, bigger army, but once their forces are dead he's just as stupid as before, building wonders instead of defending, etc. Another upside was AI building plenty of ships, which wasn't a case originally. Sadly they still do very...
  2. SaMatra

    Real Strategy (AI)

    I know that I'm years late but I'd still love to suggest a change: Make all ranged units (Slinger, Archer, etc.) only have single tile range, this way AI can't be cheesed as easily.
  3. SaMatra

    [NFP] Civilization VI: Possible New Civilizations Thread

    My only wish is that they would do SOMETHING with AI. Improving AI will increase entire game's potential.
  4. SaMatra

    [GS] Is the AI finally better at war in GS?

    Just as bad. Nothing major changed what so ever.
  5. SaMatra

    So they still haven't fixed the AI with regard to war.

    They still didn't fix day 1 issues so many years later with latest expansion: 1) Trying to heal unit while they're under archer fire, happens all the time, they retreat a bit and go into fortify just to die in few turns by my archers. 2) Building settlers or even wonders while losing war. So...
  6. SaMatra

    Barbarians are now really cool... :-)

    They're identical. If you let scouts in, they'll spawn non-stop.
  7. SaMatra

    Typo Affecting AI Yields

    Tried the fix. Getting prophet on Deity is very easy now as many civs simply don't care about religion anymore. Also seen some insane GPP numbers, looks like they're really prioritizing now.
  8. SaMatra

    Patch is live

    Finally, took them 1.5 years. See you in 2020 when they'll fix AI moving Settlers through enemy territory during war because path finding now can and they just HAVE to build a city behind your empire somewhere.
  9. SaMatra

    [R&F] Emergencies

    Who pays you the gold anyway?
  10. SaMatra

    [R&F] Rise and Fall General Discussion Thread

    Looks 1:1 to me, no improvement at micromanagement what so ever. Same stupid moves, completely losing any macro advantages they had.
  11. SaMatra

    [R&F] Rise and Fall General Discussion Thread

    So, first game and AI is still stupid as hell. Absolutely terrible at micro managing their army. As soon as their units are at critical health they simply fortify instead of running away or moving healthy units to front. Another episode, 5 warriors around my capital at the beginning, could've...
  12. SaMatra

    [R&F] Rise and Fall General Discussion Thread

    Am I the only one who doesn't like that city size is not displayed as big number left from city name anymore? Seeing huge large number was pretty satisfying but now it is kind of bland.
  13. SaMatra

    Allow settling closer to city-states

    Is it technically possible to decrease settling limit radius for city states to 2 instead of 3 like it is done for cities on different land masses?
  14. SaMatra

    The most competent AI leaders?

    All AI are barbarians in this game, a mere imitation of a threat.
  15. SaMatra

    2017 autumn patch - AI domination combat test

    I always had an idea where you could stack as much units as you want but units suffer strength penalties due to overcrowding.
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