Recent content by Scout

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    Strongest/Weakest AI Civs

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    Simple Solution for Weak Expansionist ability

    I like the idea of cheaper granaries, but I would not want to give all civs a scout. Other possible perks for expansionist civs: cheaper settlers faster moving settlers lower corruption penalty for large number of cities faster moving scout Actually, I saw a mod that combined faster...
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    Regent level - No Hope

    To add to the advice, I think money management is key to this game, at least the way I play it. 1) Watch your science settings early on. You will get your next tech in the same number of turns, regardless of whether 100% or a much lower % of your commerce is devoted to science. However...
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    Changes the patch makes which are NOT mentioned in the Readme

    I'm with you on this. The old way was REALLY annoying.
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    Can anyone explain this quirk?

    Disbanding makes sense. The AI does not ALWAYS disband workers, though. You can see the many captured workers under the military screen. No way they got away on the railroad -- the enemy cannot use my railroad.
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    Can anyone explain this quirk?

    I've noticed something odd, and it's happened twice: I have workers building railroad, and along comes an enemy unit which captures them. As the enemy continues his turn, I see no moves involving my lost workers. As other civs take their turns, the screen is still on this spot, and I see...
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    Corruption: Before and After

    Definitely a BIG decrease in corruption in newly started games. None of my 12 cities on my continent have serious corruption. The two cities on the other side of the world have about 50% corruption, but this is before courthouse and police station are built. Building the forbidden palace...
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    Strongest/Weakest AI Civs

    One other thing I've noticed... Every game I play, there's a fairly strong contender (maybe #2 or 3 out of the 16) who everyone gangs up on and gets wiped out over a war or two. Half the time it has been the French in my games.
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    Strongest/Weakest AI Civs

    Okay, for those of you have now played through a few games, whcih AI civs seem to generally do the best? Which ones seem like perenial losers? In my games, Rome has ALWAYS been weak and usually is wiped out by mid-game. Germany is also a perennial loser. Russia and India have generally...
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    Gamepla/balance issues

    Just my opinions, but here goes: 1) I think the wonder system is improved. Forest cutting and disbanding are small issues, except when you have a city where you accidentally disband some unit and then try to switch to wonder building and find it disabled -- that's annoying. Bottom line is...
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    Aargh - Each Turn Taking For Ever

    Yeah, it's pretty slow on a 1.2 Gig AMD with excellent mobo and 512 MB of RAM. It is true, though, that the AI is WAY improved, and I suspect most of this is just a tradeoff -- a large number of civs on a large area of map with a lot of AI analysis. I'd like the game to be faster, but I...
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    I can't find this option

    1) As far as I know, there is no simple way to do this. However, if you give a city to another civ, any units in the city are given at the same time. 2) Hit F11
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    AI Exploration

    I'm getting the impression that the AI has an enormous advantage with exploration. It looks to me like their galleys can cross the ocean (at least with the Great Lighthouse, but I think always). In any case, by the time I get the the ability to cross oceans, everything is explored and taken...
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    golden ages

    Well, it could be that your golden age is what put you out in front, and ever since you've been reaping the benfits.
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    Am I the only one who thinks this game is nearly perfect?!?

    I think the game sucks. Due to it, I can't sleep more than three hours a night, and I don't get anything done at work. My dogs never get walked, and I forgot the names of my kids. I really hope they get this game patched quickly and fix these problems. :D
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