Recent content by ScythianBeastie

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    Names for lakes, mountain ranges, deserts, and volcanoes: 100% random?

    SOME GOOD NEWS: I went through and painstakingly rebuilt the relevant entries in the mod I was using in the .sql file format instead of in XML, and some of it is working now. For that mod, I'm getting local volcano names. Mountain names have still been world-generic, and I haven't yet come...
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    Names for lakes, mountain ranges, deserts, and volcanoes: 100% random?

    I just enabled FireTuner/debug and revealed the entire map so I can check this out as I go along. Names are being applied as my civ or other civs get close to features, but for (some) mountains, (all) volcanoes, (all) deserts, and (some) lakes, the names are entirely random -- not names...
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    Names for lakes, mountain ranges, deserts, and volcanoes: 100% random?

    For the newest vanilla DLC Civs and modded Civs, I've noticed that the names of rivers and seas associated with my civ show up regularly when discovered by my civilization... but the names of lakes, mountain ranges, deserts, and volcanoes are entirely random from across the world, and are almost...
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    Map of the state of Oregon

    BTW, I'm the maker of the OregonWorld mods. I've only played 42 turns on this map, but it started me northeast of Irrigon and I've explored the Grande Ronde Valley already (I lived in La Grande while going to high school), and am very happy with what I've seen! :D I've been wanting to work...
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    OregonWorld v3 open beta!

    OregonWorld is a mod with: Oregonian civs (Native and regional Euro-American) City-states from cities in the U.S. states surrounding Oregon Oregonian Great People Oregon-based Natural Wonders Two civs with the ability to get additional food from Desert hexes Lots of Oregon in-jokes...
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    Preventing the "Only one modded Civ appears on the Select Civilization screen" issue!

    The Select Civilizations screen is really, really picky. :( For more than just one of your modded civs to appear in the list: Each and every civ in the mod must have at least two Overrides (see below). One type of Override is a Civilization_UnitClassOverrides value set (aka "unique unit")...
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    [SOLVED!] Only one modded Civ appears on the Select Civilization screen

    I'll re-post it as a Tutorial -- including whoward69's information about the Unique Improvements. :)
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    [SOLVED!] Only one modded Civ appears on the Select Civilization screen

    I rewrote my original message to include that information. Thank you, whoward69! :)
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    [SOLVED!] Only one modded Civ appears on the Select Civilization screen

    whoward69, that makes sense -- I hadn't tested using two uniques of the same kind, I'd tested using one of each. :goodjob:
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    [SOLVED!] Only one modded Civ appears on the Select Civilization screen

    Having two Unique Units won't mess up the selection screen... there just has to be >= 1 Unique Unit and >= 1 Unique Building for each civ for the selection screen to work properly.
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    [SOLVED!] Only one modded Civ appears on the Select Civilization screen

    OK, so, to sum it up -- The Select Civilizations screen is really, really picky. For more than just one of your modded civs to appear in the list: Each and every civ in the mod must have at least two Overrides (see below). One type of Override is a Civilization_UnitClassOverrides value set...
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    [SOLVED!] Only one modded Civ appears on the Select Civilization screen

    I started reading from the top again, and am on page 9 of the main Civ5 - Creation and Customization forum. I've been reading anything that could even potentially be relevant (e.g., "NOT WORKING!!!"), and came across this: "Weird modding anomoly" thread from March 2011 I'll try this and see...
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    [SOLVED!] Only one modded Civ appears on the Select Civilization screen

    I've been searching through this forum and reading through threads all night tonight but haven't found any reference... so... Have there been any fixes for that problem? (Some of the folks who use my mod aren't as into modding as we are, so they're a bit perplexed by having to select the...
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    New Feature type not showing in maps

    Spatzimaus, thank you very much for your clear and thorough reply! :) FYI, your posts and responses to other folks have done a tremendous amount to help me with the Civ5 mod-building process. I really appreciate your work here! :goodjob:
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    Custom features

    Yellowdartfrog, I'm currently trying to do something similar... and I've just asked a question in the main modding forum. Did you ever figure it out, or is this problem still going on for you?
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