Yeah, that's why I think screenshot trading should be allowed on contact. Otherwise you wind up either just making people go through a lot of extra hassle for no real reason or you make such a harsh rule that any diplo about even such things as settling discussions becomes questionable. I don't...
In regards to your first question, yeah it would usually go like:
Team 1: "We pick X"
Team 2 goes and deliberates (or hopefully if you're only second you can have made a list of the top-2 choices, but deliberation certainly plays a part for the later teams depending on what combination of...
The issue isn't "we don't like it because it pwned us last time." We're being asked to commit to a game that will take over a year and many countless hours to play; we shouldn't have to be attacked for trying to find settings that are actually enjoyable to play and which don't make the game...
What would be the reason for anyone to ever research the bottleneck? If I could get there first, I'd rather just sit on 0% and save up gold for the key tech and wait for someone else to spend their gold researching the bottleneck, or the other techs they need in the era to catch up.
Perhaps...
First off, thanks for the wonderful read. That was an impressive (and depressing) display.
In regards to 1 UPT: Could it possibly work to not have a limit but have a ranged attack damage all units on the tile? That would provide a natural incentive not to stack too heavily, but wouldn't...
I would like to see an expanded game mechanics section of the war academy, and some logical way of organizing it. Although a lot of the info is in the xml, for those of us that aren't skilled at reading such things (and I'm sure I'm not the only one) having a place to look for those game...
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