ruff_hi
Live 4ever! Or die trying
One downside that I notice in my games is that the tech position between civilizations gets way out of balance - one civ has modern armour and another has archers. In the real world, this doesn't happen as most 'backwards' civs can either buy the old technology, steal it or otherwise acquire it.
The aim of this mod is to implement road blocks to stop a civilization gaining a huge tech lead. It shall also aim to force civilizations to fill in techs and not bypass them (ie no destroyers without compass). Further, I am hoping to extend the usefulness of units / buildings that come with techs (no more limited windows for muskets).
My thinking is to introduce 2 technologies between each technology era - the Bottleneck tech and the Key tech.
Tech 1 (The Bottleneck)
This tech would be comparatively cheap and is the last tech in an era. All techs in the Bottleneck's era are required pre-requisites to this tech. Researching this tech has the following effects:
Tech 2 (The Key)
This tech is expensive. Very expensive! It is the first tech in the next era and all techs in that era have it as a required pre-requisite. It only has 1 pre-requisite - the previous era's Bottleneck tech. Researching this tech has the following effects:
The aim of this mod is to implement road blocks to stop a civilization gaining a huge tech lead. It shall also aim to force civilizations to fill in techs and not bypass them (ie no destroyers without compass). Further, I am hoping to extend the usefulness of units / buildings that come with techs (no more limited windows for muskets).
My thinking is to introduce 2 technologies between each technology era - the Bottleneck tech and the Key tech.
Tech 1 (The Bottleneck)
This tech would be comparatively cheap and is the last tech in an era. All techs in the Bottleneck's era are required pre-requisites to this tech. Researching this tech has the following effects:
- all civs gain knowledge of this tech and all techs in the Bottleneck tech's era
Tech 2 (The Key)
This tech is expensive. Very expensive! It is the first tech in the next era and all techs in that era have it as a required pre-requisite. It only has 1 pre-requisite - the previous era's Bottleneck tech. Researching this tech has the following effects:
- civ discovering the tech gets a golden age
- all civs gain knowledge of this tech
- civs are granted gold equal to the amount of beakers invested in the tech