Recent content by Skydance

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    GOTM 42: Pre-Game Discussion

    Nata, that's the same conclusion I reached from my games: early military is critical for defending against raging barbs, and your expansion without a food bonus is so slow that you will also need strong military to expand into neighboring civs. Working a forest gives you that: settle NW...
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    GOTM 42: Pre-Game Discussion

    *laughs* Except that it took me 30 minutes to write the script and get an actual answer, instead of the hours we all spent debating the math & posting explanations ... without ever arriving at a number. Your tool looks very powerful, Offa. It looks like it supports multiple defenders, too --...
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    GOTM 42: Pre-Game Discussion

    Oh - since it's another good test of my script: Defender: 5.25 strength, 3 hitpoints Attacker: 3 strength, 5 hitpoints 95189 (95%) 1 attackers lost 86032 (86%) 2 attackers lost 74464 (74%) 3 attackers lost 62277 (62%) 4 attackers lost 50482 (50%) 5 attackers lost Check.
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    GOTM 42: Pre-Game Discussion

    @Niklas: doesn't the formula for calculating binomial odds include the ratio of two factorial numbers? I felt it was time for a more "observational" approach, so I wrote a script to simulate 100,000 battles. (Umm ... 100,000 full fight-to-the-death sequences. It'll be easily a million...
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    GOTM 42: Pre-Game Discussion

    Was the city too large for walls, ainwood? I remember something obscure about not being able to put a wall around a city once it reaches a certain size. I see what you're trying to do, Alan. You want to multiply 0.69 five times, to simulate the chances that the Defender will win 5 battles...
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    GOTM 42: Pre-Game Discussion

    Well, then ... that clears that up! :crazyeye:
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    GOTM 42: Pre-Game Discussion

    Rome is Commercial. Doh! But ... I thought Commercial civs got Bronze Working to start, and Scientific civs were the ones who got Alphabet. What's Rome doing with Alphabet? Smith's is a lot later in the game than I like for my GA, though. Colossus (captured?) + Sun Tzu would be well-timed...
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    GOTM 42: Pre-Game Discussion

    Personally, I like Worker-South (just to cover the bases, in case there is some floodplain down there) and Settler NW. On the second turn, we can make the decision whether to settle there or continue north towards the hill, but just the single NW move looks like it will add 2 grassland tiles to...
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    GOTM 41: First Spoiler

    My guess would be, it's probably not worth the trouble building the palace by hand. However, if you are expanding through conquest (to make sure you have the tech to build Wonders, and your enemy doesn't), you probably want to set up a second center. Using a leader to rush the Palace for a...
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    GOTM 40: First Spoiler

    I know this thread is nearly a month dead, but I just wanted to post and say how amazing I think this scenario is. I've been playing the Ancient & Middle ages over and over for two weeks now, and I'm still gaining insights into the game. Thank you so much, Ainwood! One of the latest "tricks"...
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    COTM11 Pre-game discussion

    Also, I believe the Forbidden Palace gives more culture per turn than the Palace does.
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    Is war a requirement for a high score?

    This brings to mind a concept of "farming" the AI for Great Leaders: 0a. set up 20 cities spaced closely together 0b. park 1 elite tank outside each city, with a couple elite reserves available 1. gift those 20 cities to an enemy AI 2. declare war 3. end-of-turn (enemy rushes some...
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    GOTM 41: First Spoiler

    I wasn't sure, Alan, since he implied he went back an replayed the game later (for educational purposes). I was taught that settler pumps can't go to 7.5 population (because the granary drops to 0 when it changes from 10-capacity to 20-capacity). You can avoid that by popping out a settler or...
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    GOTM 41: First Spoiler

    I'm confused. To get 2-turn growth, you need +5 food. The only way to get that is using 3 of the floodplains. At size 5, that leaves 2 workers for fur squares. 1 shield for the city center + 2 for each worker = 5 shields at size 5. You end up with a 4-turn sequence that looks like this...
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    GOTM 41: First Spoiler

    Hello, everybody. I swam by briefly during GOTM 34, and now I'm back again (probably just as briefly). Looking over the maps and tactics people used (yes: spoilers; I am disqualified, and will not be submitting), I was struck by how much really good territory there is around. Sir Pleb is...
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