Vanilla - Open class - Here's the detailed log of the ancient age.
Opening moves.
Settled SE and moved the worker east to work the floodplain tiles. At this point going east and north seems to be the best (and suggested) path. Mountains, hills, rivers... I take the risk to send the 1st and the 2nd warrior around that area, thus leaving my capital undefended for a few turns. If there was a strong opponents west i was doomed... but i wasnt.
Research is set to Iron Working at minimum. I want to see iron as soon as possible, and with Bronze Working already known the path is short.
Expansion
3500BC - several things are spotted. A probable sea east and a fine source of spices, far in the NE.
3200BC - spotted the border of Rome SE of Persia- approaching
3100BC - settler built in Persepolis. Roman warrior + settler approaching. Made contact. Traded Alphabet for Masonry+40 gold. This sucker already knows Bronze Working. Probably a hut. Persepolis is building a warrior, i cannot risk something coming from west or north (it's difficult that there's someone south, not enough landmass)
3050BC - Founded Pasagardae.
3000BC - first warrior, now SE, is heading west. The roman warrior+settler follows in the same direction 2 tiles south.
2900BC - Romans found Veii. Spotted sea west?
2850BC - Sea west. Persepolis produces a warrior. Unit sent north exploring. Once again, there seems to be a suggested path (north of Pasagardae) made of mountains and hills. I follow it.
2470BC - The 2 wandering warriors are following a sort of spiral path. Lots of terrain discovered. Sea at west, for sure. Possibly spotted the end of the jungle at north.
2350BC - Disease strikes Persepolis damnit! But the city is size 2 so it should suffer only 1 pop loss instead of 2. Meet the japanese to the north. Trade everything. Alphabet + Masonry for Wheel, Ceremonial Burial and Warrior Code. Rome has already Iron Working. I was short 6 turns... btw, i can buy it in return of the Wheel and 20 gold. The trade is done. Spotted 2 sources of iron!
2030BC - Founded Susa. Beaten the romans that were headed in the same zone. They retreat. Rome starts the Pyramids. Fine addiction to my empire.
1990BC - Spotted a roman warrior not too distant from Japan. Probably they will meet each other. See Japan. He has Mysticism. Sold Iron Working for Mysticism + 20 gold. Sold Ceremonial Burial to Caesar for 62 gold (all he's got).
1725BC - Founded Arbela. The romans have Writing. Bought it it for Misticism and 160 gold.
1700BC - Pottery can be researched in 4 turns, at 2.8.0. It costs less than buying it. I decide to research it.
1600BC - Done with pottery. Polytheism in 16 turns. Good.
1450BC - Found Antioch. Its place claims the iron tile and a spice tile. I leave the iron tile unconnected, so to build el-cheapo warriors and upgrade them later.
1375BC - Spotted a roman warrior+settler heading for the zone that i selected for my next city, south and west of Persepolis. They'll arrive first. No problem. Once war starts, it will be an easy conquest, and i'll have spared the settler to found it
1325BC - Founded Tarsus
1275BC - Rome founds Pisae exactly where i wanted to put my coastal city.
1100BC - Researched Polytheism
1050BC - Founded Gordium. Some readjustements in production. Budget set to 1.9.0. Monarchy due in 16 turns (was 19)
1000BC - Celts have built the oracle. Rome has discovered Code of Laws. Japan has Map Making. The reason why i'm not trading Polytheism is that i want Rome to go for the republic path rather than monarchy. The same for Japan, but i'm not counting on that too much. That's why i'm waiting another turn or 2. I'm at risk of being screwed up if someone research it...
975BC - Rome has completed the Pyramids. Japan (Kyoto) was building it as well and switches to the Great Lighthouse.
950BC - Another check at Rome. Time to trade. Polytheism and 20 bucks for Code of Laws, territory map and a fine roman worker. Sold Code of Laws and Polytheism to Japan for Map Making, Horseback Riding and a world map. Back to Rome. My world map and 30 gold for Caesar's world map. And now i know the whole continent.
775BC - Founded Bactra.
710BC - Can found a city... but it's better wait to discover monarchy (1 turn left). I've heard that the more cities you have, the more turns of anarchy you may suffer. 1 turn late won't harm. Troops amassment continues. The turn ends. In the interturn i discover monarchy and hold a revolution immediately, as i did before. Domestic advisor tell me that i have to go on 1 turn of anarchy. Phew...
690BC - anarchy. 3 workers arrive to the iron tile, ready to connect it next turn. Research set to philosophy at minimum (i'm not sure if i did it or not). Founded Sidon, while in anarchy.
670BC - established monarchy. Now i need a few turns to gather the necessary money for a mass upgrade of all the warriors.
The Roman war
650BC - Caesar try to extort monarchy. I refuse. He declares. Iron is connected, and the 2 first warriors are upgraded to immortals.
590BC - An immortal attacks an archer in open plains and my golden age begins.
510BC - Captured Veii. Lost 1 immortal. Lost another one attacking a spearman damn it!
490BC - Failed to capture Hispalis. 3 immortals. All 3 dead against 2 spearmen. The city is size 4 on grassland and no walls are present. Go figure.
450BC - Captured Hispalis. Killed some pesters. An immortal attack a warrior and lose. Their name starts to look like a mockery.
370BC - Captured Neapolis. I was planning a blitz war... but it's better to prosecute it. I'm in a golden age and cranking up military like crazy. Rome has still iron unconnected, except for one city that i'm going to attack now. Set budget to 3.7.0 and philosophy is due in 1 turn.
350BC - Researched Philosophy
330BC - Captured Pompeii, but an immortal is killed by a legionary. Golden age for Rome. But immortals continue flowing from north, and an attack to the Roman capital seems all but impossible.
310BC - Traded monarchy to the Japanese for 130 golds. Rushed a temple in Veii
250BC - Triggering a golden age for Rome has turned out to be good. Colossus completed in Cumae.
230BC - Adjusted budget to 4.6.0 to research Currency in 1 turn.
210BC - Mastered Currency
190BC - Founded Tyre. Rome has Construction! Good. Since it's the only tech of the ancient ages (compulsory) that i miss, research is set to Absolute Zero.
170BC - Captured Roma, with heavy losses.
150BC - Captured Cumae, and the Colossus.
130BC - Failed attack on Lutetia! Once again, incredibly bad odds. And they are called "Immortals"...
90BC - Captured Lutetia and Ravenna.
70BC - Got Construction from Japan, in return for Currency. Acquired Monotheism as a free tech. I'm in Middle Ages now. Research set to Feudalism at minimum (10.0.0 with a specialist). I have 19 cities and judging from the demographic screen i'm #1 almost everywhere. I'm also in possess of 2 useful wonders: the Pyramids (Rome) and the Colossus (Cumae)
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Contacts:
3100BC - Rome
2350BC - Japan
Research:
4000BC - Bronze Working (prerequisite)
4000BC - Masonry (prerequisite)
3100BC - Alphabet (trade with Rome)
2350BC - The Wheel (trade with Japan)
2350BC - Ceremonial Burial (Japan)
2350BC - Warrior Code (Japan)
2350BC - Iron Working (Rome)
1990BC - Mysticism (Japan)
1600BC - Pottery (own research)
1100BC - Polytheism (own)
950BC - Code of Laws (Rome)
950BC - Map Making (Japan)
950BC - Horseback Riding (Japan)
710BC - Monarchy (own)
350BC - Philosophy (own)
210BC - Currency (own)
70BC - Construction (Japan)
70BC - Monotheism (scientific free tech)
No screenshots at the moment. I haven't one timed at 70BC and i don't want to reload past turns. Will post them once the game is over.