Recent content by Snarks

  1. S

    The Future of FfH2?

    Could you tell us what this new project is? I'm sure plenty of us are interested.
  2. S

    Switch-Civ Event

    That would mean you can take over another empire as a leader they normally wouldn't have no? What would happen to the leader of your former civilization? Do the leaders switch or do you get a replacement from a minor leader like a colony?
  3. S

    Idea: Adding animals to beastmasters.

    That sounds pretty neat. I want my Beastmaster riding Acheron. Speaking of which, perhaps if we do implement attaching animal companions, could we just remove all of his/her current pet companions? I think it's more astheticly pleasing if you could attach a single animal/beast companion versus...
  4. S

    Is there any point to the Volcano event?

    The volcano gives off +2 food on the tile.
  5. S

    Most Roman Civ?

    If you play Fall Futher, then the Scions feel Romanish. Maybe reanimated Romans, but nonetheless, they carry a similar kind of military structure. They're not exactly imperialistic in terms of expanding in game, but they feel imperialistic fluff-wise.
  6. S

    Swords vs Axes

    How about Warriors -> Footmen -> Soldiers -> Champions? Warriors represent a civilization's first attempt of organizing an armed force. Footmen are a step-up and act as a transition to professional Soldiers who appear when civilizations have refined their military science. This may be a...
  7. S

    Fall Further 051 Bug Report Thread

    Since they're not on the list, I'll take it over from my thread. I haven't had time to test these and it has been a while since I've tested them personally so leave them as unconfirmed. Undead Slaying promotion does not work against Scions. Destroy Undead does not work against Scions...
  8. S

    Have you ever finished a game?

    I would say 95% of the games I've played are multiplayer. I would say only about 5% of the games we play ever get load up again and played. Aside from that, we've never actually finished any of them. The game just gets boring towards the end with super power houses in all the major powers that...
  9. S

    Domination on Scions

    I believe Domination can only be resisted if the unit has magic resistance. Otherwise, I don't think there's any natural unit resistance.
  10. S

    Domination on Scions

    So Undead Slaying not working on Scions is a bug but Domination is not?
  11. S

    Domination on Scions

    While the Scions are a very unique race, I find it a bit unfair that the Tier 3 mind spell, Domination, doesn't work on them. Is there any lore-wise reason that Domination wouldn't work on them?
  12. S

    Marsh should hurt, not help

    I could see the guerilla promotion improving marsh combat and recon units faring better in swamps than other units. This would make marshs a strategic zone for light infantry and guerilla fighters.
  13. S

    Disabling Rage for Elves

    I'm pretty sure Rage offers nothing for either of the Elven civilizations so why not disable it for them? It seems to be an undersight as Elves cannot build Berserkers.
  14. S

    Svartalfar Stategies...

    What exactly are Esus Assassins? I've always just built Assassins normally instead of upgrading them from Blackwatch archers. In fact, I'm not sure what to do with CoS. It's suppose to buff Assassins so I hear, but I'm not sure how exactly they promote them.
  15. S

    Kidnapping disabled?

    I've never had Kidnap work successfully but I assume the GP will next to the recon unit outside of the border?
Top Bottom