Fafnir13
King
I have never seen a marsh...
Do they not work with fractal?
Do they not work with fractal?
We also ought to recognize that the marsh in FfH may not be as forbidding as the ones we think of on earth.
*facepalm*
Um, no.
Think of it like mountains in FfH. You don't defend that square... because nobody can get through it. You defend the next place over, because that's where the advancing army is going to be.
hmm. thinking even further, what about Jungle? I imagine a dense thick covering of plants and trees would severely limit unit cohesion as well. Why do they give a defense bonus?
I have never seen a marsh...
Do they not work with fractal?
Marshes and swamps are two very different locations. For instance, coastal Carolina has marshes, while the Everglades is a swamp. There are also moors, which are again very different and generally found in Europe and Africa. It just sounds ignorant when people use the terms interchangeably. Feel free to examine the wikipedia articles on all three to familiarize yourselves with the differences!
they are pretty much the sameTo say "very different" is actually nitpicking.
Marshes and swamps are two very different locations. For instance, coastal Carolina has marshes, while the Everglades is a swamp. There are also moors, which are again very different and generally found in Europe and Africa. It just sounds ignorant when people use the terms interchangeably. Feel free to examine the wikipedia articles on all three to familiarize yourselves with the differences!
A marsh is a mixture of solid and non-solid terrain. The defenders have the choice of picking their terrain to stand or hide in, and time allows them to shape the terrain to their advantage: cut down trees for a barricade, rig traps, etc. They can also arrange their primary, alternate, secondary, and fall back positions as well, always choosing the best terrain for each while the attackers don't know the advance terrain and don't have the choice.Imagine it the other way around.
Your troops, bogged down in marsh. How exactly do you setup fortifications on non-solid ground?
Why would they sit in range? And what happened to the cover and concealment of all the trees and military terrain in the marsh?Enemy, standing outside marsh, just launches a hail of arrows on your vulnerable troops.
That was ambush conceived by surprise and treachery, and the most decisive point of any major ambush is catching the enemy when they are off guard and out of ideal formation. They were traveling in a line formation: pretty much single file. It's the only way to move in a lot of terrain, from mountains to thick woods to crossing rivers. It's the easiest and fastest means of controlling a formation. It's also the most vulnerable. Any unit in a line formation is humstrung if attacked, and this is especially true for a formation-dependent military like the Romans. That sort of ambush would have worked just as well in a dense forest, on a steep mountain/hill, or any other terrain with low visibility.In any military campaign, the last thing a general wants is to be in a marsh. Its a terrible place to be caught. If your army was caught in a marsh, you have been caught with your pants down. IIRC, there was a famous roman battle where the Romans were completely destroyed because they got hamstrung in a marsh.
No. No. No no no no. That's not how it works at all.Marsh totally impedes mobility, making it easy for an attacker to pick and choose their targets, and decimate any kind of defenses. It's not like a hill or pass, where you can guard a choke point, its more like a field, except a field made of thousands of chokepoints, you can't possibly guard them all, but you have no choice but to try. It leaves your defenses spread thin, and unable to cooperate well, whilst all and attacker has to do is pick one point and assault, wipe out with overwhelming numbers, move to the next, in the meantime, your defenses can't scramble through the bog. It is a terrible place for attacker and defender, but defenders have to stay there, which is miserable. Attackers can leave. There is a reason why people drain marshland before trying to inhabit it... and even then, there are a lot of foundation and insect issues.
It makes a lot of military sense. You can't move in easily, and I can make it impossible for you to have an effective advance.I am totally surprised it gives a defense bonus. It just doesn't make any sense at all.
This. So this. So much of this is exactly similar to what I've been taught.Marsh is bad terrain for warfare in general. This is especially true in modern times. Traditionally, military analysis views it as favoring defenders.
No offense to anyone in particular, but from being on these boards for years I've noted that most people here view military operations as battle and sometimes as strategy; however, logistical issues and command, control, and coordination dominate military science.
Marsh type terrain makes it very difficult to remain in formation, especially for an army moving. For modern armies, obviously, the terrain makes it hard to use wheeled or heavily tracked vehicles at all. Therefore, armor based armies cannot operate in marsh; the conclusion here is that defense with automatic weapons is relatively easy. So the swamps around Leningrad, for instance, were traversed in the winter during WWII because the ground was harder and more easily navigated than in the summer.
Even going back to the Revolutionary war, we see the campaign of Francis Marion (the Swamp Fox) in the Carolinas in 1780 and 1781 period. For the British, any type of organized attack is difficult and guerilla warfare practiced by Marion was very effective. The British advantage was their professionalism, but the swamps limited their ability to stay coordinated.
In earlier times, Marsh still had the same distinguishing characteristic - it was difficult for attackers because staying in formation, keeping command of the troops, and moving supplies is tremendously difficult. Generally, very little defense was ever assigned to marsh. The danger of contracting disease, carrying supplies, and staying in any way to act as an army is so difficult that it rarely ever NEEDED to be defended at all! the Marsh itself is enough of an obstacle.
Being a little more specific, Marsh was anathema to armies relying on either mobility of formation, which was jsut about everyone. The Romans and Greeks avoided it - the Romans heavy infantry legions couldn't stay in formation, which was even more important to the Greek phalanxes.
To be realistic, then, marsh should be terrible for any attacker, but should be absolutely worst for
artillery; artillery probably should be prohibited form moving or attacking into Marsh at all. Next worst would be chariots and then cavalry (cavalry in a marsh!) The horses would all get injured!), and just about as bad for heavy infantry. Lighter troops, like the recon line, would probably though be at a large advantage.
Clearly, defense should have some advantage, they should be able to spot places where staying in formation is more likely. As I said, they don't need to do much in a marsh to stop an army! There should also likely be an advantage to familiarity, that is, troops knowing where the firmer ground in the marsh is would have a tactical advantage.
The one area then where the army should then have a disadvantage defending would be where the units defending the square are the 'strategic' attacker. That is, take an attacking army that moves into a marsh into enemy lands but aren't familiar with it. They could be in bad trouble against an ambush from light troops familiar with the local conditions.
Best wishes,
Breunor
Depending on the size and situation, setting up camp in a marsh can be the best idea. One of the key emphasis of setting up a patrol base in unsecured terrain for a platoon, for example, is to put it in terrain that the enemy (or civilians) are least likely to stumble across it. In the middle of a swamp in a valley with rises on all sides fits that to a T. It's uncomfortable, sure, but it's better than fighting from the camp and hiding out in a marsh is a proven way to minimize detection. If you put your camp in a swamp, it's less likely to be found and attacked.ever needed to be? Or perhaps it's that there are better places to defend at? I mean seriously, only a fool would really try and set up camp in a marsh. Marsh must be traversed.... you want to get out of it, you don't want to be in it, period... but you want your enemy in it. Just them going through it is going to be a hassle for them, and you can watch on the sidelines.
You mean, besides Andrew Jackson and the New Orleans campaign?I assure you, victories in marshland come not from setting up camp and machine gun bunkers there, but from lying in wait from solid ground for an army to march though it, begin marching through it, or have it's tail end still stuck in there, then picking weak spots as the army is essentially in disarray.
And the reason why many battles have not been fought in marsh is because it is almost impossible to move an army through one. Armies don't even go there unless it is absolutely necessary... and that is because of the huge disadvantage it puts you at. I would be hard pressed for to find any instance in history where some general was like "here, in this mesquito infested bogland, we shall make our last stand" Nobody would ever pick a marsh for it's innate defensive capabilities.