Recent content by sqdtnz

  1. S

    Montezuma Cultural Victory, Immortal

    The plain culture is +37 at the moment, so that takes 20 turns to reach over 700. I'm not in game at the moment, but I think I'm close to getting Sistine Chapel tech, and I have an Engineer in stock. Technologically I'm still on par with the rest. Don't ask me how, in my opinion the AI's are...
  2. S

    What's best when it comes to playing cultural?

    For survival I prefer to keep wars going forever on Immortal or Deity. Two very simple reasons: 1) When you have peace the AI will build up an enormous military and, even when they are friendly, they will attack you. Coming from peace, they can fill every tile of your empire with units in one or...
  3. S

    Montezuma Cultural Victory, Immortal

    I'm currently trying to win a cultural victory with Montezuma (Gods & Kings) on immortal level, one city challenge. I have never before won a cultural victory in Civ5, as I usually win diplomatically or scientifically. Those two victories seem to fit my style of playing the most. I must admit...
  4. S

    Gave Civ V yet another try...it's still not doing it for me

    For me it does feel like a better game since the last patches. But there are still many weaknesses in the game too. I must say the earlier stages of the game are very nice, but later on in the game everything starts to feel cluttered and chaotic. Just an hour ago I lost a game, when suddenly a...
  5. S

    Advice needed

    After not playing civ5 for several months, being a little disappointed at first, I gave it a try again recently with the new patches, and I must say I like the game much more. Hard to explain why exactly. Since I didn't play civ5 that much, and was never a civ4 god either, I have a few...
  6. S

    Your top two things that would make Civ 5 better

    - Better AI - Trade routes should add up money for every 2 cities connected (not just city to capital), 1 road tile can only be used for 1 connection between 2 cities, harbors just create 1 extra traderoute, with 1 other city with a harbor. This way I get more money, so I can actually afford to...
  7. S

    1 unit per hex: failed experiment

    The AI needs to compute values per hex-tile: - Moving there puts the unit in a position that it can receive an amount of damage (city bombardment, artillery, units that can reach it. - Moving to a certain tile can create a more dominant position: artillery can hit oponents, units can reach...
  8. S

    Disappointed - going back to Civ4

    Not just because we believed it was good, but also because every gaming site was giving super high ratings. What else could we have used as information? The demo was too short for me to discover some epic flaws. But I still have good hopes they will improve this game a lot.
  9. S

    Where did THESE rivers Go!?!

    I don't find the rivers on that screenshot better, because the ocean texture just continues on it, which makes no sense for the rivers. That said the current river texture could get an update :P When will they make the rivers' source more realistic? Like a river thats starts in a lake, or...
  10. S

    It doesn't feel like I'm building a civilization

    I like the idea of Social Policies a lot, and AI leaders could and should use these to become the way you know them. Like Montezuma should max out on the honor branche, while ghandi should take a look at the freedom branche. Like in Civ4 you had leaders with favorite civics, this should be the...
  11. S

    Sulla's first Civ V walkthrough

    I do agree with many things he points out. But on this forum you can find exactly those complaints in many threads. Which just tells that the problems in this game are very big. All of this makes me wonder how it is possible that big gaming sites, such as IGN and others, all have these praising...
  12. S

    AI tactics suck even on Diety.

    Firaxis needs to solve this, because with the current AI its re-playability will be very limited. In Civ IV when I started a new game, I always feared losing. In Civ V I always have to agree with the AI foes telling me I shouldn't pick on the weak, because that's what I do by just playing this...
  13. S

    Enjoying Civ 5, but the tactical AI is disappointing.

    I agree, earlier today I posted something similar, without any replies. The AI needs to work with killzones. It seems to only calculate whether it can survive after attacking a unit, but it should also calculate whether moving to a certain tile is a good idea. Like it can obviously see an...
  14. S

    killzones and death traps

    In general I'm very pleased with Civilization V, but I'm not impressed by the tactics the AI's army use. They don't make proper use of infantry, artillery and cavalry. What they should start programming is the concept of killzones: recognizing them, and creating them. Now the system only...
  15. S

    very disappointed in graphics.

    @bossconian: you're civ5 screenshot looks like DX9 + low settings, is that correct?
Top Bottom