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My question is: do you have the same problem with the game? And if you don't what gives you the feeling of being a great leader of an entire people?
I'm curious!
First of all, hi everyone, this is my first post, lurked for a while and finally decided to chime in, you know the drill I'm sure. I have played Civ 3 and 4 and liked 4 by far the best (despite not technically "buying" it) and so decided to buy 5 since I liked 4 so much (an instance of "piracy" resulting in a sale that would not have otherwise happened.) However, in response to the OP's question, my short answer is yes, I absolutely do have the same problem with the game.
Let me give you an anecdote about what happened on my first game in civ 5:
So I started up a game on normal settings, I think king or emperor difficulty as people were saying on here that it was fairly easy (I only got it on the 27th or so), with default number of civs, continents etc and a random leader, which turned out to be Montezuma. I thought, hmm, culture for kills + units healing and an early UU, means early war right? This should be fun, since I actually liked the idea of 1UPT and hexes and indeed it is a good aspect of the game. However, after 20 turns or so of exploring and not finding a single civ near me I was starting to get a bit dubious about this early war, and eventually I found 3 civs that were WAY across the other side of the continent from me. So at this point I went, well, ok, I don't think I'm going to be able to manage a war from this distance, so I thought since I have so much space I may as well just build up my empire for a while. So I tried it but ran into a few problems, which can mainly be summed up like so:
With war not really an option, I felt like I had no control over what my Civ was able to do.
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I couldn't build more cities, or grow my cities, because I had scouted around for luxury resources and already taken all of them with cities plus traded for any that the other civs had.
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I couldn't build buildings because 1. I didn't have the techs for many and 2. the maintenance would have made them worthless anyway, and 3. They would have taken so long to complete that building them seemed a waste of time.
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I didn't need to build workers as I had enough of these and most of the tiles I was working were improved (and since I couldn't grow, they had nothing to do except the occasional road, and in any case microing workers isn't generally a fun aspect of empire building, especially as they now take EVEN LONGER to build improvements)
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My only options were basically to wait for buildings to build, wait for the next SP, or wait for techs to finish. So with war not really being an option to keep things interesting, I just quit. Who likes pressing end turn a whole lot of times in a row? At least with civ 4 there were enough dynamics to make empire building interesting. (What I mean by interesting is that you can take an "active" approach - ie. actually do something about the growth-limiting factors (monarchy, slavery, buildings that took a reasonable time to complete and didn't cripple your economy, spreading religion, the list goes on) other than press end turn repeatedly.)
- Another thing that doesn't help this feeling of lack of control is the fact that
even when you do get a decision, it barely matters what you choose. Cities can be pretty much anywhere now, resources barely matter apart from happiness, the SPs don't actually provide enough of a difference in "flavour" to leverage effectively especially since most of them are simple numerical bonuses - compare Slavery to Caste System: you play COMPLETELY differently depending on which you have and plus you can change them to fit the situation better. I understand they did this to make a wider range of strategies viable, but surely there is some balance between it just simply not mattering at all and there only being one "good" strategy?
Now I know that one of the goals for Civ 5 was to "reduce tedious micro-management" and they have certainly done this - running an empire takes almost no effort or even attention as all you have to, or indeed CAN do is press end turn until an option comes up and then choose the next thing, rinse, repeat.
In this, my first game, I felt like there was nothing I could do to improve my situation except wait, and where's the fun in that? All this automation is fine and all, but there are simply not enough factors which you can actually influence and this results in an entirely flat and boring experience, which I think many other people have felt also. The fact that empire management is supposedly so integral a part of the series (after all, isn't it "
build a civilisation to stand the test of time"?) only makes this worse, as now half of the entire game is simply uninteresting. I am sure this can be improved as the basis of the game is not bad, however we just need something more interesting than "+2 to this", "+33% to that", "-25% maintenance to the other thing".