Recent content by stoferb

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    C2C - Religions discussions and ideas

    No, the word gnostic has too much historical baggage to be able to use the term in it's simple opposite to agnostic definition. Gnosticism was a widespread spiritual movement especially in the 2nd century AD, that influenced the entire religious landscape of the Greco-Roman and Persian/Parthian...
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    Research Request(s)

    A couple of thoughts about this. As other's have noted, "child labour" before the age of industrialism was a different animal than the one we have today in developing countries. As for artistic freedom, kids very often pastured animals, which is an occuption that affords you quite alot of...
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    New Game Speeds

    I'm playing on Prince and Epic speed , Large map. AI hangs on pretty fine building cities. I have been most the time slightly ahead in number of cities but not by much and often the AI has catched up fast and a few times been ahead of me too. Only recently, 3/4 through the ancient era am I...
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    [R&F] It seems better to be in Dark Age

    I played civ2 way too much back in the days, and yes occasionally I did the exact same thing, although usually I used caravans/freights to quickly rush wonders instead since the right amount of these guys can instantly build any wonder you want while in the meantime your city can produce...
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    Problems with creating colonies.

    I have noticed in my two last games that if I release a colony, I instantly get into war with every other AI in the game including the colony I just created. Why is this happening? In the last game I actually exploited it as a way to break a truce but it really shouldn't happen. I'm using the...
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    Future of Caveman2Cosmos

    No, heat islands in cities are mainly caused by one of the most immediate causes of global warming, the albedo effect, that is how much light is absorbed into the earth in the first place, dark stuff absorbs more heat from the sun than lightly colored stuff. This is the main reason why although...
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    Future of Caveman2Cosmos

    I hope you all realize, that for most of us that don't live in the US, climate change is not a question of political affiliation. It is a matter of completely well-known physics and chemistry. However I don't think the mod should have it though unless handling the climate and terrain of the map...
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    C2C Ideas Project development thread

    Maybe map resources could still be a way to determine which culture route you get. For example you find yourself having a territory full of desert (atleast your heartland is) so you decide to go for arabic. So you first go afroasiatic - then semitic - then arab because you have settled a city...
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    Immersion Breaking Barbarians.

    No, I play the latest official version. Maybe I should try the latest SVN is it very different?
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    Immersion Breaking Barbarians.

    I don't quite understand what dates they are based on. Because in my current game Heavy Swordsmen spawned, now it's not a particular problem for me because I can actually handle them quite easily because I'm quite ahead in tech and troops myself, but it's 500 BC and heavy swordsmen is a mideval...
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    C2C Ideas Project development thread

    I don't know if going so far as to have both Angles and Saxons as different "cultures" is a good idea. The saxons seem to have been a large coalition of various tribes spread out all over northern germany, while the angles appear as very possibly simply a subcategory of saxon identity. That tree...
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    UI modifications (suggestions and discussion)

    What I would really like in UI way is selecting for specialist. I was thinking basically a toggle for every kind of specialist that is prioritized allowed or disallowed. That way you can set up your city for whatever kind of specialisation you like and don't have to come back later because it...
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    Strategic Resources Rework

    There is another way to make bronze - with arsenic instead of tin. In fact it was how the earliest bronzes were made. The problem ofcourse is the risk of poisoning your metalworkers so most bronze age cultures preferred to switch over to tin instead. The difference in real life vs civ though is...
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    Tech Tree Discussion

    No. What happened was a economic collaps. Other than a few exceptions the population at large was not replaced with "barbarians". Only in britain were the invaders numerous enough to actually matter genetically (and still after roman, anglosaxon, viking and norman invasions aswell as modern...
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    Tech Tree Discussion

    Actually the estern empire experienced a similar economic and demographic collaps in the 6th and 7th century as the west had in the 5th. Cities were severely reduced in size if not abandoned all through the empire (except constantinople itself). It remained politically intact but demographically...
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