This is correct. Straw, in this game, is a byproduct of grain growing ie farming not a natural resource but a manufactured resource. It should not be changed.
I know Straw is manufactured resource.
That is why I found building treating Straw/Bamboo as natural resource to be weird - there were only such two entries - Straw Gatherer and Bamboo Worm Gatherer.
Was that to force those buildings to effectively have any Straw/Bamboo producer respectively as prereq for it?
In English the first two occur on living beings as well as being entities in their own right. Hide is basically skin and is tanned to make Leather. Pelt is fur or coat and is tanned to make furs.
Ah so Hide -> Leather and Pelts -> Fur.
Silk does need some attention given to it.
It is also needed for the Great Wonder - The Silk Road.
Its farm building should be providing the "fibers" manufactured resource which is used in the weaving buildings.
I was talking about getting Lizards, that need Silk + Stone combo, which effectively makes them obtainable much later, than they get unlocked.
Straw could be another OR requirement. Cloth covers rope made from hemp and the like which provide fibers.
And what about Cloth?
It is one of first materials unlocked in game, but you actually can get it in late prehistoric era, when Wool gets unlocked.
Other ORs for that are unlocked even later.
That is Cloth effectively start existing when you get Wool at X15 - Cloth could be revealed at X15 as well.
Should require any metal or pearls or shellfish or pretty stone (jade, amber etc) or animal myth with interesting teeth...
I guess this one could be updated.
There could be limit to OR prereqs though.
These require the Drying Rack which is needed for tanning as well. They are basically extensions to the use of the Drying Rack so they should be in the same tech as it but cost less.
Gaps in accessibility (can produce resource later than gets revealed) like that are confusing.
There are no Dried Fruits/Fish until later point then - basically those resources could be revealed later as well.
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Milk (X15) - Dairy Barn (X15)
Glassware (X31) AND Wood (X9) or Prime Timer [Natural] (X12).
Same situation as with cloth: >10 columns between discovering resource and being able to produce it.
That is there would be no difference if Milk and Dairy Barn was unlocked at X31.
Cat (X15) - Cat Breeder (X15)
Raw Fish (X16) or Raw Meat (X4)
This is how it should be done: One of ORs MUST be unlocked when or before resource needing that gets unlocked.
Brass Instruments (X21) - Brass Instrument Maker (X21)
Brass Wares (X30)
Alcohol (X24) - Brewery/Cider House/Winery (X24)
Glassware (X31) or Pottery (X21) or Barrels (X24), needs Grains/Apple/Grapes respectively.
This one is properly done.
Barrels (X24) - Cooper (X24)
Wood (X9) AND one of Wares: Copper (X25) or Bronze (X29) or Iron (X33)
One column slip - With proper planning you can get Copper Wares before Barrels.
Fish Oil (X25) - Fish Oil Maker (X25)
Glassware (X31) or Pottery (X21) or Barrels (X24), needs Raw Fish (X16)
This one is properly done.
Ghee Oil (X25) - Ghee Maker (X25)
Glassware (X31) or Pottery (X21) or Barrels (X24), needs Milk (X15)
It needs Milk, so it needs Glassware by proxy, this means Ghee Oil is unlocked at X31 effectively.
Whale Oil (X25) - Whale Oil Maker (X25)
Glassware (X31) or Pottery (X21) or Barrels (X24), needs Whale (X9)
This one looks good.
Tapestries (X25) - Tapestry Maker's Workshop (X25)
Wool (X15) or Fibers: Hemp (X20) or Flax (X39) or Silk (X26) or Cotton (X20)
No problems here.
Cheese (X29) - Cheese Shop (X29)
Milk (X15)
Effectively X31, as Milk requires Glassware (X31).
Perfume (X36) - Perfume Maker (X36)
Flowers (X39) or natural resources: Incense (X15) or Whale (X9).
Okay, how whales are used to make perfumes?
Otherwise no problems.
Water Bottle (X65) - Water Bottle Factory (X65)
Plastic (X74)