I watched the video. To me it looks more to be a land acquisition game. You generate influence to acquire new land through city state suzerain and use influence to keep the AI maintained. You need good AI relations to keep the resources flowing in and to help your age progression. It isn't the...
I voted 7. That would be 10 for the single player game and 4 for the multiplayer. The way the devs are talking and details on the game revealed thus far, it looks they are focusing on small group multiplayer 4-5 per game with emphasis on a co-op mode they have talked about which you play with...
ARA is the furthest thing from fun. Beyond the "spreadsheet" economic system, the lack of a coherent diplomacy system made me stop playing. It not fun to work at a good relationship with a neighboring leader and out of nowhere they declare war on you. I may go back to it in a year after the devs...
More likely in response to stuff their PR people pick up from various social media(X, Reddit, this forum). If they see a recurring comment on a changeable aspect of the game, they make a change. It makes them appear responsive. Of course they aren't gonna change stuff that would require anything...
Have you played at CPL or CivFR? 8 to 12 player games for FFA and teamers have similar numbers in game with typical team configurations being 4 v 4, 5 v 5, 6 v 6, and 2v2v2v2v2. At best they will have 5 player games at launch, with a possible 2 v 2 team game. Also, you'll get your co-op civ...
They actually aren't prioritizing other multiplayers. They are focusing on the console multiplayer. Competitive multiplayer on PC is literally unplayable by the info released thus far. In that same Ursa Ryan video they plainly stated they are leaving competitive multiplayer gaming to the...
Unless they demonstrate balanced and playable multiplayer, with video evidence, I won't buy until the competitive multiplayer community fixs it. Even with AI improvements, they can't match the creativity of human players, so playing versus AI is just a matter of finding the right formula to win...
The "Spartan" appears to be a designation for an early era Military domain ethos choice, the other being "Raiders". The basic unit for this is called a Spartan. Looking at the Spartan domain screen it appears to be focused on a military system dependent on warriors who are regularly trained in...
Their "big idea" seems to be the chapter system. It divides the game into three bundles of eras and the civs who make the least progress through the chapter are eliminated. Game play is sketchy, but their marketing focuses on players determining their own game progress which could indicate...
I play exclusively multiplayer. War weariness is a huge problem. Since war weariness is calculated by the loss of units and apply to the building city, a major war can pile up the numbers for a few cities quickly. Playing MP you learn to war differently; don't use just a few cities to build...
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