You guys are a hard room.
Well, Civ has defined the 4X historical genre for about 30 years, and some of us have been commenting on it for over half that time (counting time on the old Apollyton Forum), so it's going to take something besides some detailed trees on the game map to impress us.
And it's long overdue that the 4X historical genre got something new, or at least a new way of looking at and/or modeling some of the Same Old Stuff.
Ara seems to have no tiles, so district/regional movement instead of individual tile-by-tile movement. Humankind already does that, and it generated at least as much controversy as approval, so what is Ara doing that will be different/better?
Ara's map seems to go for more of the 'realistic biome' look than Civ VI. As has been mentioned, that just makes it closer to Civ V's rendition (or Humankind's, for that matter) so again, What do they bring to the map that's different/better?
Their Leader selections seem to be at least as silly as anything in Civ, so don't expect Kudos for that.
They have what appears to be the same basic list of Wonders we've seen many, many times before, but what looks like placement by Region instead of tile results in some ridiculous placements, like the Statue of Liberty and the Colossus well inland.
They have a Tech Tree and (presumably) Unit variations, but we don't know what, if anything, their Tech Tree does differently from Civ (or Humankind, or Old World, or SMAC or Galactic Civ, for that matter) and don't know much about their unit movement/combat systems.
So right now, it's same old, same old until they pull a 4x Rabbit out of their collective hats, and until we see some carrot-chewing differences from what we've seen and played for years, don't expect a lot of positive reactions.