Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,318
While civ6 is not as moddable as 4 or 5 you can still make legendary mods. Part of the fun of modding is to find creative ways around the limitations and make the most of the tools given to you. Humankind and Oldworld both provide limited ability to modify existing code hopefully we get something similar for civ7.
Modding Feature | Civ3 | Civ4 | Civ5 | Civ6 |
Balance existing content | ![]() | ![]() | ![]() | ![]() |
Add moar content that is similar to existing content | ![]() | ![]() | ![]() | ![]() |
Delete existing content | ![]() | ![]() | ![]() | ![]() |
Add new game mechanics | ![]() | ![]() | ![]() | ![]() |
Add code using script language and callbacks | ![]() | ![]() | ![]() | ![]() |
Modify existing code | ![]() | ![]() | ![]() | ![]() |
Modify UI | ![]() | ![]() | ![]() | ![]() |
Delete existing code | ![]() | ![]() | ![]() | ![]() |
Improve AI or modify AI behavior | ![]() | ![]() | ![]() | ![]() |
Huge centralized modding community | ![]() | ![]() | ![]() | ![]() |
Modular modding | ![]() | ![]() | ![]() | ![]() |
Steam workshop Integration | ![]() | ![]() | ![]() | ![]() |