First off im really exited that there's a BTS GOTM. I have a bug though, I don't know if it's related to this BSGOTM or BTS/HOF in general:
There's one square in my city raduis which stays shadowed, even if i move units on it. I can use it for city production though, and judging by the amount...
First off im really exited that there's a BTS GOTM. I have a bug though, I don't know if it's related to this BSGOTM or BTS/HOF in general:
There's one square in my city raduis which stays shadowed, even if i move units on it. I can use it for city production though, and judging by the amount...
Turn 21:
Seti moves SW
Rameses moves NW
Russian scout spotted on mountain. Regenerating from what most like was a wound causes by dangerous wild animals (omg)
Turn 22:
Seti moves W
Rameses moves W
Turn 23:
Seti moves SW
Rameses moves SW
Turn 24:
Seti moves S
Rameses moves SW
Turn 25...
here to check in.
my 2 cents:
-move settler to 6 o clock
why? by far the most effective place to build a city. get in range of the cow while also staying in connection with the forest and having plenty of mountains.
-move warrior to 7 o clock
why? towards mountains to uncover the most...
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