Recent content by take

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    News: BOTM 01 Saves Available!

    First off im really exited that there's a BTS GOTM. I have a bug though, I don't know if it's related to this BSGOTM or BTS/HOF in general: There's one square in my city raduis which stays shadowed, even if i move units on it. I can use it for city production though, and judging by the amount...
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    BOTM 01 Pre-Game Discussion

    First off im really exited that there's a BTS GOTM. I have a bug though, I don't know if it's related to this BSGOTM or BTS/HOF in general: There's one square in my city raduis which stays shadowed, even if i move units on it. I can use it for city production though, and judging by the amount...
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    SGOTM 01 - madviking

    done, sorry .. kinda new at this ;)
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    SGOTM 01 - madviking

    Turn 21: Seti moves SW Rameses moves NW Russian scout spotted on mountain. Regenerating from what most like was a wound causes by dangerous wild animals (omg) Turn 22: Seti moves W Rameses moves W Turn 23: Seti moves SW Rameses moves SW Turn 24: Seti moves S Rameses moves SW Turn 25...
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    SGOTM 01 - madviking

    I don't have any time untill sunday evening .. dont know if this is too late? Otherwise some1 else go in the meanwhile.
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    SGOTM 01 - madviking

    I ment 7 o clock .. or SW.
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    SGOTM 01 - madviking

    here to check in. my 2 cents: -move settler to 6 o clock why? by far the most effective place to build a city. get in range of the cow while also staying in connection with the forest and having plenty of mountains. -move warrior to 7 o clock why? towards mountains to uncover the most...
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    SGOTM01 Sign-up thread

    1. Monarch 2. Yes 3. No 4. No
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