Recent content by TC01

  1. TC01

    Praying for a revival of FFH with Civ6

    While that's true, you shouldn't assume that people who are still working on modding FFH2 would even necessarily want to spend time working on a similar mod for Civilization 6.
  2. TC01

    An ambitious idea...is it possible!?

    This probably wouldn't be that difficult to implement. The harder thing would be the conditions for what happens when strike craft are involved and the "colony ships escorted by another vessel" thing. Which is to say, I'd have to think about how you'd handle that, but simply hooking the on unit...
  3. TC01

    Praying for a revival of FFH with Civ6

    Well, even if it is, "most moddable" doesn't necessarily mean "easiest to make total conversion mods", unfortunately. But we'll see, I guess. Wow, thanks! I've never been 100% happy with the way the Frozen turned out, but I'm glad you enjoyed them. :) I always intended to make more FFH...
  4. TC01

    How to play online multiplayer in 2016?

    Thanks! Using the replacement lobby seems to have worked. :)
  5. TC01

    Praying for a revival of FFH with Civ6

    The lack of total conversion mods in the same vein of FFH2 is one of the biggest reasons I am still primarily a Civ 4 player and not a Civ 5 player. I realized in the latter days of Civ 4 that I cared a lot less about Civ 4 as a game and a lot more about it as a game engine. As a result I never...
  6. TC01

    How to play online multiplayer in 2016?

    So, I have a friend IRL who I learned relatively recently also likes FFH2, and so for the first time in... uh, forever? I've been looking into how to play multiplayer. As I have very little experience playing MP in Civ 4 (it's the first time in many years since I have played a MP game, and back...
  7. TC01

    Final Frontier Plus v1.9 - Beta!

    Sounds like you're looking for the updatePlotYield function in FinalFrontierEvents.py. This isn't implemented via XML tags at all at the moment, but instead BUILDINGCLASS_LUNAR_BASE is hardcoded. If you're adding another building with the mechanic, maybe adding a boolean XML tag for this...
  8. TC01

    [DEV] Corporations and resources

    Well, the city screen interface will need to be edited a bit to make room for the Specialists interface again, but there are no other technical bottlenecks. There is something of a game design bottleneck. Namely: I do not know where wonders, GPs, and specialists can or should be plugged into...
  9. TC01

    [DEV] Corporations and resources

    It appears to be, as buildings have the FoundCorporation tag: <FoundsCorporation>NONE</FoundsCorporation> But I also agree, I would like to see Final Frontier have Great People. Now, whether or not I ever get around to implementing them, I can't say. :(
  10. TC01

    From Source Repo to Installer in One Script

    Nice work! I may look into this for Final Frontier Plus for precisely this reason; I too feel demotivated to work on and especially release FF+ due to all the manual steps required to do so. I also use Inno Setup to generate my installers and git for version control (as you know from my recent...
  11. TC01

    Scripting a build of the DLL!

    Nice, glad it worked! Maybe this documentation will be helpful for you if you haven't already found it?
  12. TC01

    Bug Thread

    Known behavior, that IIRC is an artifact of moving the wormholes implementation from Python to C++, but I forget why. I've treated this as a mild inconvenience, but it is a bug and something I'll try to fix for the next release. Huh, that's odd. Can you perhaps post a save where you had...
  13. TC01

    Scripting a build of the DLL!

    No problem! Let me know if you run into any issues, I'd be happy to help debug (and update this tutorial accordingly). :)
  14. TC01

    Scripting a build of the DLL!

    Heh, yep. It took some trial and error to get this working.
  15. TC01

    Final Frontier Plus v1.9 - Beta!

    Huh, this was much easier than I expected.
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