Recent content by TheWaWPro

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    Quick Modding Questions Thread

    Can you add citizen slots to tile using lua or are there any modifiers the change the amount of citizen slots a tile can have. Like the global parameter 'CITY_NORMAL_PLOT_WORKER_CAPACITY' but a way to control it.
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    [GS] Making a Custom Tech Tree Mod with no hanging technologies and when I click on techs near the end it causes a massive lag spike.

    I recently got back into Civ 6 and wanted to make a mod which would implement a custom tech tree. Everything seems fine until I finished clicked on the end of the tech tree and my game paused for a good 30 seconds. I narrowed down the issue to Techs in the atomic era which had 61+...
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    Is there a way to increase workable city tiles?

    Thats kinda what I was hoping for though.
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    3 Years ago I asked if this was possible? Is it now?

    https://forums.civfanatics.com/threads/is-there-a-way-to-increase-workable-city-tiles.617690/
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    SQL Removing adjacency?

    UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_BUILDER'; UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_TRADER'; UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_MISSIONARY'; UPDATE Units SET...
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    Step by step tutorial for leader art?

    I can't for the life of me figure out how to add leader art into this game. I want to do an alternative leader for America how do I get a picture from photoshop/gimp to the .dds/.tex files Can anyone link a tutorial or write a short step by step tutorial. Thanks.
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    Is there a way to let the AI ignore resource requirements.

    My mod makes almost every unit in the game require a strategic resource (made custom resources like steel and bronze) This is fine against other humans but the AI can't handle it I was wondering if there was a way to give the AI one of every resource at a certain tech or make it so the AI...
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    Is there a way to let the AI ignore resource requirements.

    My mod works really well in multiplayer but because every unit (almost) requires strategic resources the ai plays even more stupid than usual.
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    Gedemon's Civilization, development thread

    I love what you are doing with this mod. I have been working on my own Overhaul mod Everything is unlocked via the tech tree. Expanded tech tree New civic tree Changed the policy to be based off more real life policy ideas like taxes and health care Workable mountains (observatories give 6...
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    US Presidents-No DLC required

    I haven't updated them in ages but they should be editable without conflicts C:\Users\your name here \Documents\My Games\Sid Meier's Civilization VI\Mods\American Presidents\Data\US_Units_Data.xml
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    Is there a modifier to increase global yields by 'X'%

    I want to increase all gold yields by 50% is this possible?
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    Warfare Expanded (for MOAR)

    Is the Heavy Infantry meant to be at archery when he upgrades from a spear man?
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    Warfare Expanded (for MOAR)

    What? He can upload it to steam and here it isn't one or the other? Great work wolfdog love these units
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    Is there a way to make buildings require strategic resources?

    Is there a way to make buildings require strategic resources?
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