Can you add citizen slots to tile using lua or are there any modifiers the change the amount of citizen slots a tile can have.
Like the global parameter 'CITY_NORMAL_PLOT_WORKER_CAPACITY' but a way to control it.
I recently got back into Civ 6 and wanted to make a mod which would implement a custom tech tree.
Everything seems fine until I finished clicked on the end of the tech tree and my game paused for a good 30 seconds.
I narrowed down the issue to Techs in the atomic era which had 61+...
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_BUILDER';
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_TRADER';
UPDATE Units SET CostProgressionModel='NO_COST_PROGRESSION' WHERE UnitType='UNIT_MISSIONARY';
UPDATE Units SET...
I can't for the life of me figure out how to add leader art into this game.
I want to do an alternative leader for America how do I get a picture from photoshop/gimp to the .dds/.tex files
Can anyone link a tutorial or write a short step by step tutorial. Thanks.
My mod makes almost every unit in the game require a strategic resource (made custom resources like steel and bronze)
This is fine against other humans but the AI can't handle it I was wondering if there was a way to give the AI one of every resource at a certain tech or make it so the AI...
I love what you are doing with this mod. I have been working on my own Overhaul mod
Everything is unlocked via the tech tree.
Expanded tech tree
New civic tree
Changed the policy to be based off more real life policy ideas like taxes and health care
Workable mountains (observatories give 6...
I haven't updated them in ages but they should be editable without conflicts
C:\Users\your name here \Documents\My Games\Sid Meier's Civilization VI\Mods\American Presidents\Data\US_Units_Data.xml
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