Recent content by Valant2

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    On combat, why everyones calculations are wrong

    Careful about using the word everyone in your description. Over a month ago me and fellow programmers knew full well that you used the exact binomial probability theorem to determine the probability of the battle outcome. I was the one that described the equation in full to Xerxes, Thunderfall...
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    You just declared war on the wrong country, buddy!

    They got us surrounded, out guned, out manned....the poor bastards.
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    Made Attacker Win Probability Page

    Meneer Popken: So you checked out the Civ3 Mod file and saw the value of 4 entered under population and a value of 4 under improvements.....but I must ask how you know when they are plugged into the equation to determine a battle outcome for units defending in a city? Remember this is a chart...
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    Retreat or no retreat? Make up your mind

    If both the attacking and defending units get down to 1HP....the fast units do not retreat. They stick it out (and usually get killed).
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    who else loves the music?

    I like pretty much all the must except for some of the moden ones like SmashFull.mp3 & Techno MixFull.mp3 Is it me or doesn't it sound like Sim City's 3000 music? StarsFull.mp3 Sounds like the music the weather channel plays while showing the extended forcast.
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    Proof that corruption can be dealth with (image attached)

    *cough* Edited the Civ3 Mod *cough*
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    Pollution Woes

    Think pollution needs to be tweaked as well. Last night was my first space race game so I wound up researching all technolgies. The game was on Chieftan mode, Tiny map. I had about 11 cities. My civilization had the hoover damn wonder so all cities have a hydro plant. None of my cities...
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    Made Attacker Win Probability Page

    PaleHorse76: Making the program yield the probability of each HP outcome would be quite horrendous and I will never get around to creating that. I do not think Xerxes314 would either. One thing you have to know is that the battle predictor that Xerxes and I made uses the binomial...
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    Made Attacker Win Probability Page

    Thunderfall: Are you ok on how to use my program now? If you have any questions let me know.
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    Made Attacker Win Probability Page

    Thunderfall: Will do a runthrough of my program for you using your example Attacker: Veteran Immortal (4/2/1): 4 HP Defender: Veteran Spearman (1/2/1): 4 HP Since you do not state if the spearman is fortified, is or is not in a city, city does or does not have walls, is or is not in...
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    Made Attacker Win Probability Page

    Bulletsponge: Thunder made a few boo-boos when trying to use my program...so your No Way statement is correct. Thunderfall: You made a mistake of plugging in the incorrect value for P. You need to change the defensive power of the spearman depending if its fortified, terrain its located...
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    Fortify. Does it?

    Fortify gives a 25% bonus as per the data in the MOD file for the game.
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    Made Attacker Win Probability Page

    With Xerxes314 incorporating the above equation program into his combat determination program and him making some final tweaks....I wholly support his program over mine. His program has more functionality and is more user friendly. Truly, a job well done. The link to his program is dis...
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    Oh come on!!!

    Xeres: Ah found it on page 52. Yep your right. Since this applies then the river rule would probably also apply. Man...with all the diferent bonuses....the ball is really in the defenders court for Civ3. P.S. Excellent work on the calculator with the last few changes. Now you only...
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    Oh come on!!!

    Xeres: Never crossed my mind those 4's could of been used for bombardment calculations....good call on that one. Have you found any specific info in the instruction book, stradegy guide, comments from Firaxis on wherver we can confim or deny that defensive bonuses of the terrain where the...
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