Originally posted by RouTaran
re to kensai
dude, these numbers are straight from the game im playing right now.
My TOTAL POSSIBLE income is 2249
Loss due to curruption is 262
thats roughly 12% of TOTAL POSSIBLE income lost to corruption
stats from one of my border cities
PRODUCTION 22 per turn
17 shields lost to corruption, 5 shields put to production
thats just above 77% of TOTAL POSSIBLE production lost to corruption
as far as i can tell that aint proportional bro
Something you might want to post:
1. Are any of those cities that are producing so poorly on other continents? If so do you have harbors?
2. Are you keeping your people happy with luxury resources?
3. What year is it? In my experience so far, corruption (waste, whatever, other side of same coin) seems to have gone significantly down with time. And by this I mean mid to late 19th century. This is realistic if you ask me.
Now, assuming that we are indeed talking about offshore colonies (and I would kick firaxis for using the same word for a game concept other than expansions in a different overseas area) my personal experience in 3 games where I've managed to keep corruption from affecting my plans... I did not produce any military units in the colonies.
That's what the motherland is for. Transports (Galleons, take your pick) is how they get across.
The colonies try to establish themselves with temples (especially if near other Civs), HARBORS, and then all the fixings that you would want in a city that you assume already has a garrison (colosseums, cathedrals, COURTHOUSES... this would be before the other 2).
If you think about it from a historic perspective this makes perfectly good sense... the Spanish colonies didn't really form their own army... for the most part it was spanish armies that were sent to do whatever.
And when they did do stuff themselves, for the most part it was stuff that benefitted the governor of the colony, not really Spain.
Now if you look at the US, you'll see a similar pattern, actually if you think about it, in reality the "corruption/waste" which we can translate into "loss of benefit to the governing country" became so great that today it's zero, as the U.S. didn't just shortchange England of their "dues" but rebelled and formed their own country.
Keep in mind that "corruption" in Civ is NOT modelling "we can't do anything in this area" ... that would be LACK OF SHIELDS... it's modeling "we have the productive capacity but we're NOT giving YOU the benefit" ... which is why you do see the productive capacity but you indeed DON'T get the benefit.
And yeah I know, in the end historical considerations vaporize in the face of our desire to have an enjoyable game. Which is why I started with some strategies that could/should help you stave off waste.
Alessandro.