Recent content by Vanchelon

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    Q: "Fixed a problem causing some parts of the mod to not load." <-

    Ah, ok, ye Im using the latest 8.7.3 with your name :p Thanks
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    Q: "Fixed a problem causing some parts of the mod to not load." <-

    Hey, was wondering which parts didn't load, and if this happened all the time or just for a few people? Just wondering if I should even continue my 8.7.3 game or not :p
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    Specialists

    Ye, I'd go Ghandi if I was going for a more continent style game, but atm I'm more looking towards starting an archipelago game as Ottomans. (on a modified huge setting, 156x86 ish with lower sea levels, also helps the AI perform better when theres ample land around on "ocean" maps)...
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    Specialists

    Ye, I think it's a good change but.. Damnit now yer gonna force me to start that game with Ottomans that I've been putting off :P
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    7.1b7, minor bug - Terrace Farm not listed for river yields

    I'm sure it's in then :)
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    7.1b7, minor bug - Terrace Farm not listed for river yields

    ah :) And no worries, you did remember to sort the new calculations for wltkd though right? :) (It wasn't working after you moved the surplus calculations)
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    7.1b7, minor bug - Terrace Farm not listed for river yields

    It is, indeed, a very nice improvement :)
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    7.1b7, minor bug - Terrace Farm not listed for river yields

    Hey, I posted in another thread as its a fairly minor bug but I guess it went unnoticed :) Anyway, Terrace Farms aren't listed in BTI - General.xml under Terrain Improvements, for +1 gold on rivers. Btw, did you ever get around to tweaking WLTKD? :)
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    Beta 7.1b1, Stuck City Production

    As I don't think its worthy of a new topic, I think you've forgotten to sort river yields for terrace farms by looking at the xml of b6 :)
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    City Development

    Not sure if this has been mentioned or not (Been trying to check older pages) but in 6.9 I had issues with WLtKD 25% surplus food bonus not actually having an effect on the final surplus (or total) food yield, has this been corrected for 7.0 or am I alone with this issue? :) (effects like +15%...
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    [TSL] Yet (not) Another Earth Maps Pack

    I'll take a look at the links, thanks. But ye, tested all of the above otherwise :) My main issue was the sudden jump (>doubling) in turn times, and not the gradual increase which I've grown accustomed to :)
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    [TSL] Yet (not) Another Earth Maps Pack

    Question: Has anyone run into this issue or a similar issue: Turn times (with 14 civs, 15-25 cities each) has been around 70-90s generally around turn 350 however in the span of just 20 turns, the turn times have gone all the way to 240 seconds, so more then a doubling. Observing the CPU...
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    Bug 6.5 - Unexplained promotion of all units

    Aye, I experienced the same issue and tracked the problem to: MODS\Unofficial Patch and Thals Balance (v 65)\CiVUP - Civ V Unofficial Patch\Core\CiVUP_General.lua I'm not well versed enough to identify the specific line that causes the issues, and the ones relating to the free XP (at the bottom...
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    Getting Started

    Yep, seems I accidentally activated it when activating the rest, didn't expect the mongol DLC to be listed as a mod, when the babylon civ wasn't :crazyeye: + I also noticed it had a seperate entry under "Custom Game" Problem solved, thanks :)
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    Getting Started

    Hmm, so I installed your latest pack (listed as updated today/yesterday, downloaded from link on your site), and upon starting a new game I get, in the top middle of the screen, a notice saying (also no victory screen listed under the usual tab) "Major Civs to Destroy: 11" "Turns Left: 100"...
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