Thalassicus
Bytes and Nibblers
I think of economies as three possibilities:
Village Economy
Production Economy
Specialist Economy
I'd like all three of these choices to be about equally interesting and useful. Which one we decide to pursue at the start of the game depends on our playstyle (tall/wide/conquest) and circumstances of the map terrain. I feel a gold economy is best for coastal or conquest games, for example. I'm not sure about the other two economy types since I don't play peaceful games often.
Specialist economies are usually tall empires, so food is often the most important yield. After Civil Service priorities are probably something like...
Yield Categories
The choice of three economies to pursue provides an additional layer of strategic depth to the game. Along these lines I've been gradually working at making specialists more useful in VEM:
Market and National Treasury
c5gold: Great Merchants):
3
- Vanilla
6
- VEM
Watermill and Heroic Epic
c5production: Great Engineers):
0
- Vanilla
6
- VEM
Library and National College
c5science: Great Scientists):
0
- Vanilla
6
- VEM
Temple and National Epic
c5culture: Great Artists):
3
- Vanilla
8
- VEM

- Construction is global (gold from one city can build stuff in another city)
- Village priority.
- Commerce tree filled.
- Specialists contribute to 0-2 cities.

- Construction is local.
- Mine/mill priority.
- Flexible policy strategy.
- Specialists contribute to 0-2 cities.

- Construction can be global or local.
- Farm priority.
- Specialist policies from each tree.
- Specialists contribute in some way to every city.
I'd like all three of these choices to be about equally interesting and useful. Which one we decide to pursue at the start of the game depends on our playstyle (tall/wide/conquest) and circumstances of the map terrain. I feel a gold economy is best for coastal or conquest games, for example. I'm not sure about the other two economy types since I don't play peaceful games often.
Specialist economies are usually tall empires, so food is often the most important yield. After Civil Service priorities are probably something like...
Yield Categories
- High-food resources
- 4
1
River grassland
- 3
1
1
River plains
- 2
Specialists contributing to great people
- 3
1
Coast
- 3
Dry grassland
- 0
Specialists who will never make a great person (lone specialists creating a trickle of gpp)
- 2
1
Dry plains | 2
2
Jungle
- Forest, hills, river tundra
- Dry tundra
- Desert, snow, mountains
- The value of surplus food drops to near-zero when if reach our happiness cap.
- There's a limited number of river tiles, so unless we have a huge abundance of rivers we run out of those quickly.
The choice of three economies to pursue provides an additional layer of strategic depth to the game. Along these lines I've been gradually working at making specialists more useful in VEM:
- Specialist slots are available in the early game.
- National wonders have additional specialist slots.
- Several policies improve specialist yields to help them remain competitive with tiles (Commerce and Freedom trees).
Market and National Treasury

3

6

Watermill and Heroic Epic

0

6

Library and National College

0

6

Temple and National Epic

3

8
