Recent content by vectorplexus

  1. vectorplexus

    Lua Objects

    it was as Gameplay Script. But when I do with AddUserInterface, cant even start a game EDIT: I fixed the issue of not being able to load it by adding the property <Context>InGame</Context> But, the script is not running at all either, I have a simple print, and not even that is being output...
  2. vectorplexus

    Lua Objects

    Ah maybe thats it then, I dont know what I'm doing... I usually compare myself to scripting, as a monkey on the Monkey Theorem... eventually I get to do something close to Shakespear! xD Should I load it as AddUserInterface then? (Thanks for your awesome quick reply btw!) EDIT: Well, that...
  3. vectorplexus

    Lua Objects

    Not sure if this is the right place to ask this, but here it goes... I'm trying to create a simple script to allow me to change the LeaderNameType while in game. For now I'm just testing stuff around, but my aim will be to use it to make leaders that will change their look as the Eras go by. I...
  4. vectorplexus

    CivNexus6

    @Deliverator yes, but "baked" fibermesh is just a normal mesh really, I'll send you a PM with a video link, probably not what you're expecting though LOL
  5. vectorplexus

    CivNexus6

    @Deliverator oh lol, I have no expertise at all, all I know is that its done by using curves instead of polys, there is no actual surface to render. Thats also why the materials are different, because its a shader that draws a "fake" surface. But its no biggie, I was just curious, for my...
  6. vectorplexus

    Editing Leaders

    <Element> <LibraryName text="Leader"/> <PackageDependencies> <Element text="leaders/leader_gilgamesh.blp"/> </PackageDependencies> </Element> Yep, I have that =) And I also have a artdef, a xlp, the geo, fgx, wig... I'm really lost =S
  7. vectorplexus

    Editing Leaders

    I'm bumping this... in any case anyone feels like kindly explain me how on earth can I make a mod to make the game use another leader BLP instead of a vanilla one. The edited Leader 3D asset is done, and if I replace the BLP on the game install folder, works wonderfully, just need to know how to...
  8. vectorplexus

    How do you manually add art assets?

    You cant, because you need to use modbuddy to compile/cook/bake art assets. I'm on a mac aswell though, but I'm using windows/bootcamp, problem solved!
  9. vectorplexus

    Art Not Updating?

    kinda having the same problem, did some edits to a leader 3D asset, cant figure out how to build a mod/XML to "update" the asset... If I go and replace the BLP, everything looks fine and cool, but its not loading as a mod. Basically can do all the graphic part of it, just missing a way to make...
  10. vectorplexus

    CivNexus6

    Yay! I was starting to think it was not possible at all, because I cant seem to be able to preview it on the Asset Viewer either! Kudos! <3 Oh and btw... do you think you will ever be able to offer us a way to import those curve WIG files? I'm slightly familiar with how curves work, from a...
  11. vectorplexus

    CivNexus6

    Hey @Deliverator , when trying to export Montezuma (the rigged one, LEAD_AZTE_Montezuma.fgx) to NB2, CivNexus 6 gives an unhandled exception: ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at...
  12. vectorplexus

    Editing Leaders

    OK, I fixed the mesh going horribly wrong: I disregarded the XML snippet that was meant for the AST Copied the <m_Meshes> block, which fixed it, but left me Gilgamesh beardless/hairless. Copied the missing Beard/Hair parts from the original GEO So I still have 2 issues: The slightly weird...
  13. vectorplexus

    Editing Leaders

    I'm trying to edit some of the Leader graphics but I'm having a few problems... (probably @Deliverator should be able to answer me) The mod shows up in the game, yet when enabled doesn't get "registered" on the save. I'm not sure if this is relevant, since I'm just doing a graphic mod to...
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