vectorplexus
Chieftain
- Joined
- May 11, 2017
- Messages
- 13
I'm trying to edit some of the Leader graphics but I'm having a few problems... (probably @Deliverator should be able to answer me)
Also should notice that when I use the XMLs created by CivNexus, ModBuddy is no longer able to compile/build the project, giving me several errors:
Multiple colons are not allowed in an XML name according to the XML Namespace specification.
These error are reported in both AST and GEO files, even when I only change one of them. I'm only able to build if I go grab the original AST and GEO from the pantry.
Thanks in advance!
PS-I'm fairly experienced in modding games, mostly ones that revolve around 3D, but aside from some basic XML edits I have been doing since Civ IV, I'm new to graphic modding this particular franchise, so I might be missing something completely obvious... Also here's some of the threads I already checked:
Tutorial: Converting 3D Art from Civ 5/Civ BE to Civ 6
Extract GR2 Animations into Blender and Re-Import to Civ V/Civ BE
3D Art Assets in Civilization 6: A Modding Guide
Example Modbuddy Project for 3D Model Import - T-34 2017-03-12
- The mod shows up in the game, yet when enabled doesn't get "registered" on the save. I'm not sure if this is relevant, since I'm just doing a graphic mod to overwrite the original assets, there is really no other change.
- The edits I'm doing are just basic ones, to better understand what the workflow is... Right now I'm not even editing anything in Blender, I'm just importing/exporting/overwrite the FGX with CivNexus for Civ 6
- The only thing I can verify is that the BLP is being cooked, as I have replaced the original BLP from the game data, by the one cooked by ModBuddy, just for test purposes, and it works... kinda...
- Even when I replace the BLP, the rigging/weights seem to get all screwed up, and also some minor normal map issues
Also should notice that when I use the XMLs created by CivNexus, ModBuddy is no longer able to compile/build the project, giving me several errors:
Multiple colons are not allowed in an XML name according to the XML Namespace specification.
These error are reported in both AST and GEO files, even when I only change one of them. I'm only able to build if I go grab the original AST and GEO from the pantry.
Thanks in advance!
PS-I'm fairly experienced in modding games, mostly ones that revolve around 3D, but aside from some basic XML edits I have been doing since Civ IV, I'm new to graphic modding this particular franchise, so I might be missing something completely obvious... Also here's some of the threads I already checked:
Tutorial: Converting 3D Art from Civ 5/Civ BE to Civ 6
Extract GR2 Animations into Blender and Re-Import to Civ V/Civ BE
3D Art Assets in Civilization 6: A Modding Guide
Example Modbuddy Project for 3D Model Import - T-34 2017-03-12